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- ImageReaderSurfaceProducer no longer drops frames when the producer and the consumers are up to two frames out of sync. - Have the native C++ side of the Android external textures check if a new frame has been pushed and that the texture needs to be updated. This avoids having to schedule a task on the raster thread for each updated texture. - Notify the engine earlier that a frame is needed when updating a TLHC texture.
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