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74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/*
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* Copyright (C) 2011 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef WebGLSharedObject_h
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#define WebGLSharedObject_h
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#include "core/html/canvas/WebGLObject.h"
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namespace blink {
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class WebGLContextGroup;
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class WebGLRenderingContextBase;
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// WebGLSharedObject the base class for objects that can be shared by multiple
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// WebGLRenderingContexts.
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class WebGLSharedObject : public WebGLObject {
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public:
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virtual ~WebGLSharedObject();
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WebGLContextGroup* contextGroup() const { return m_contextGroup; }
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virtual bool isBuffer() const { return false; }
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virtual bool isProgram() const { return false; }
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virtual bool isRenderbuffer() const { return false; }
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virtual bool isShader() const { return false; }
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virtual bool isTexture() const { return false; }
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virtual bool validate(const WebGLContextGroup* contextGroup, const WebGLRenderingContextBase*) const OVERRIDE FINAL
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{
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return contextGroup == m_contextGroup;
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}
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void detachContextGroup();
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protected:
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explicit WebGLSharedObject(WebGLRenderingContextBase*);
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virtual bool hasGroupOrContext() const OVERRIDE FINAL
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{
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return m_contextGroup;
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}
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virtual blink::WebGraphicsContext3D* getAWebGraphicsContext3D() const OVERRIDE FINAL;
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private:
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WebGLContextGroup* m_contextGroup;
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};
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} // namespace blink
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#endif // WebGLSharedObject_h
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