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80 lines
3.9 KiB
C++
80 lines
3.9 KiB
C++
/*
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* Copyright (C) 2009 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef WebGLRenderingContext_h
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#define WebGLRenderingContext_h
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#include "bindings/core/v8/ScriptWrappable.h"
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#include "core/html/canvas/WebGLRenderingContextBase.h"
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namespace blink {
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class WebGLRenderingContext FINAL : public WebGLRenderingContextBase, public ScriptWrappable {
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DEFINE_WRAPPERTYPEINFO();
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public:
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static PassOwnPtrWillBeRawPtr<WebGLRenderingContext> create(HTMLCanvasElement*, WebGLContextAttributes*);
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virtual ~WebGLRenderingContext();
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virtual unsigned version() const OVERRIDE { return 1; }
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virtual String contextName() const OVERRIDE { return "WebGLRenderingContext"; }
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virtual void registerContextExtensions() OVERRIDE;
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virtual void trace(Visitor*) OVERRIDE;
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private:
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WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphicsContext3D>, WebGLContextAttributes*);
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// Enabled extension objects.
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RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
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RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
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RefPtrWillBeMember<EXTFragDepth> m_extFragDepth;
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RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
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RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
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RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat;
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RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
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RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
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RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
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RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
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RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
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RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
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RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
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RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
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RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
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RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
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RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
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RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
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RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
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RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
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RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
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};
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DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
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context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
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context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1);
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} // namespace blink
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#endif // WebGLRenderingContext_h
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