mirror of
https://github.com/flutter/flutter.git
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181 lines
7.5 KiB
C++
181 lines
7.5 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/html/canvas/WebGLDrawBuffers.h"
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namespace blink {
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WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase* context)
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: WebGLExtension(context)
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{
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ScriptWrappable::init(this);
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context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_draw_buffers");
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}
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WebGLDrawBuffers::~WebGLDrawBuffers()
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{
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}
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WebGLExtensionName WebGLDrawBuffers::name() const
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{
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return WebGLDrawBuffersName;
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}
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PassRefPtrWillBeRawPtr<WebGLDrawBuffers> WebGLDrawBuffers::create(WebGLRenderingContextBase* context)
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{
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return adoptRefWillBeNoop(new WebGLDrawBuffers(context));
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}
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// static
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bool WebGLDrawBuffers::supported(WebGLRenderingContextBase* context)
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{
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return (context->extensionsUtil()->supportsExtension("GL_EXT_draw_buffers")
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&& satisfiesWebGLRequirements(context));
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}
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const char* WebGLDrawBuffers::extensionName()
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{
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return "WEBGL_draw_buffers";
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}
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void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers)
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{
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if (isLost())
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return;
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GLsizei n = buffers.size();
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const GLenum* bufs = buffers.data();
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if (!m_context->m_framebufferBinding) {
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if (n != 1) {
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m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "more than one buffer");
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return;
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}
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if (bufs[0] != GL_BACK && bufs[0] != GL_NONE) {
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m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL", "BACK or NONE");
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return;
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}
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// Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0.
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GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE;
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m_context->webContext()->drawBuffersEXT(1, &value);
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m_context->setBackDrawBuffer(bufs[0]);
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} else {
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if (n > m_context->maxDrawBuffers()) {
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m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "more than max draw buffers");
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return;
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}
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for (GLsizei i = 0; i < n; ++i) {
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if (bufs[i] != GL_NONE && bufs[i] != static_cast<GLenum>(GL_COLOR_ATTACHMENT0_EXT + i)) {
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m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL", "COLOR_ATTACHMENTi_EXT or NONE");
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return;
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}
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}
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m_context->m_framebufferBinding->drawBuffers(buffers);
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}
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}
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// static
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bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase* webglContext)
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{
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blink::WebGraphicsContext3D* context = webglContext->webContext();
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Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil();
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// This is called after we make sure GL_EXT_draw_buffers is supported.
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GLint maxDrawBuffers = 0;
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GLint maxColorAttachments = 0;
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context->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers);
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context->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments);
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if (maxDrawBuffers < 4 || maxColorAttachments < 4)
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return false;
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Platform3DObject fbo = context->createFramebuffer();
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context->bindFramebuffer(GL_FRAMEBUFFER, fbo);
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const unsigned char* buffer = 0; // Chromium doesn't allow init data for depth/stencil tetxures.
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bool supportsDepth = (extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture")
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|| extensionsUtil->supportsExtension("GL_OES_depth_texture")
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|| extensionsUtil->supportsExtension("GL_ARB_depth_texture"));
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bool supportsDepthStencil = (extensionsUtil->supportsExtension("GL_EXT_packed_depth_stencil")
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|| extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil"));
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Platform3DObject depthStencil = 0;
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if (supportsDepthStencil) {
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depthStencil = context->createTexture();
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context->bindTexture(GL_TEXTURE_2D, depthStencil);
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context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer);
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}
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Platform3DObject depth = 0;
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if (supportsDepth) {
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depth = context->createTexture();
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context->bindTexture(GL_TEXTURE_2D, depth);
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context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer);
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}
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Vector<Platform3DObject> colors;
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bool ok = true;
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GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments);
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for (GLint i = 0; i < maxAllowedBuffers; ++i) {
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Platform3DObject color = context->createTexture();
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colors.append(color);
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context->bindTexture(GL_TEXTURE_2D, color);
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context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0);
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if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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ok = false;
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break;
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}
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if (supportsDepth) {
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context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
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if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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ok = false;
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break;
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}
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context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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}
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if (supportsDepthStencil) {
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context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
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context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
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if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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ok = false;
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break;
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}
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context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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}
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}
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webglContext->restoreCurrentFramebuffer();
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context->deleteFramebuffer(fbo);
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webglContext->restoreCurrentTexture2D();
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if (supportsDepth)
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context->deleteTexture(depth);
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if (supportsDepthStencil)
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context->deleteTexture(depthStencil);
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for (size_t i = 0; i < colors.size(); ++i)
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context->deleteTexture(colors[i]);
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return ok;
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}
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} // namespace blink
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