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69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
/*
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* Copyright (C) 2010 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/html/canvas/WebGLContextEvent.h"
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namespace blink {
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WebGLContextEventInit::WebGLContextEventInit()
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{
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}
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WebGLContextEvent::WebGLContextEvent()
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{
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ScriptWrappable::init(this);
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}
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WebGLContextEvent::WebGLContextEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage)
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: Event(type, canBubble, cancelable)
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, m_statusMessage(statusMessage)
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{
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ScriptWrappable::init(this);
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}
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WebGLContextEvent::WebGLContextEvent(const AtomicString& type, const WebGLContextEventInit& initializer)
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: Event(type, initializer)
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, m_statusMessage(initializer.statusMessage)
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{
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ScriptWrappable::init(this);
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}
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WebGLContextEvent::~WebGLContextEvent()
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{
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}
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const AtomicString& WebGLContextEvent::interfaceName() const
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{
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return EventNames::WebGLContextEvent;
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}
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void WebGLContextEvent::trace(Visitor* visitor)
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{
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Event::trace(visitor);
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}
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} // namespace blink
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