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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "config.h"
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#include "core/html/canvas/WebGLCompressedTextureETC1.h"
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#include "core/html/canvas/WebGLRenderingContextBase.h"
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namespace blink {
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WebGLCompressedTextureETC1::WebGLCompressedTextureETC1(WebGLRenderingContextBase* context)
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: WebGLExtension(context)
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{
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ScriptWrappable::init(this);
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context->addCompressedTextureFormat(GL_ETC1_RGB8_OES);
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}
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WebGLCompressedTextureETC1::~WebGLCompressedTextureETC1()
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{
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}
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WebGLExtensionName WebGLCompressedTextureETC1::name() const
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{
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return WebGLCompressedTextureETC1Name;
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}
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PassRefPtrWillBeRawPtr<WebGLCompressedTextureETC1> WebGLCompressedTextureETC1::create(WebGLRenderingContextBase* context)
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{
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return adoptRefWillBeNoop(new WebGLCompressedTextureETC1(context));
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}
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bool WebGLCompressedTextureETC1::supported(WebGLRenderingContextBase* context)
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{
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Extensions3DUtil* extensionsUtil = context->extensionsUtil();
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return extensionsUtil->supportsExtension("GL_OES_compressed_ETC1_RGB8_texture");
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}
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const char* WebGLCompressedTextureETC1::extensionName()
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{
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return "WEBGL_compressed_texture_etc1";
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}
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} // namespace blink
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