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83 lines
3.5 KiB
C++
83 lines
3.5 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef AnimatableRepeatable_h
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#define AnimatableRepeatable_h
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#include "core/animation/animatable/AnimatableValue.h"
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#include "wtf/Vector.h"
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namespace blink {
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// This class represents collections of values that animate in a repeated fashion as described by the CSS Transitions spec:
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// http://www.w3.org/TR/css3-transitions/#animtype-repeatable-list
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class AnimatableRepeatable : public AnimatableValue {
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public:
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virtual ~AnimatableRepeatable() { }
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// This will consume the vector passed into it.
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static PassRefPtrWillBeRawPtr<AnimatableRepeatable> create(WillBeHeapVector<RefPtrWillBeMember<AnimatableValue> >& values)
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{
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return adoptRefWillBeNoop(new AnimatableRepeatable(values));
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}
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const WillBeHeapVector<RefPtrWillBeMember<AnimatableValue> >& values() const { return m_values; }
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virtual void trace(Visitor*) OVERRIDE;
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protected:
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AnimatableRepeatable()
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{
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}
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AnimatableRepeatable(WillBeHeapVector<RefPtrWillBeMember<AnimatableValue> >& values)
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{
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ASSERT(!values.isEmpty());
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m_values.swap(values);
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}
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static bool interpolateLists(const WillBeHeapVector<RefPtrWillBeMember<AnimatableValue> >& fromValues, const WillBeHeapVector<RefPtrWillBeMember<AnimatableValue> >& toValues, double fraction, WillBeHeapVector<RefPtrWillBeMember<AnimatableValue> >& interpolatedValues);
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virtual bool usesDefaultInterpolationWith(const AnimatableValue*) const OVERRIDE;
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WillBeHeapVector<RefPtrWillBeMember<AnimatableValue> > m_values;
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private:
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virtual PassRefPtrWillBeRawPtr<AnimatableValue> interpolateTo(const AnimatableValue*, double fraction) const OVERRIDE;
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virtual AnimatableType type() const OVERRIDE { return TypeRepeatable; }
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virtual bool equalTo(const AnimatableValue*) const OVERRIDE FINAL;
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};
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DEFINE_TYPE_CASTS(AnimatableRepeatable, AnimatableValue, value, (value->isRepeatable() || value->isStrokeDasharrayList()), (value.isRepeatable() || value.isStrokeDasharrayList()));
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} // namespace blink
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#endif // AnimatableRepeatable_h
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