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81 lines
3.5 KiB
C++
81 lines
3.5 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef V8CustomElementLifecycleCallbacks_h
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#define V8CustomElementLifecycleCallbacks_h
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#include "bindings/core/v8/ScopedPersistent.h"
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#include "bindings/core/v8/ScriptState.h"
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#include "core/dom/ContextLifecycleObserver.h"
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#include "core/dom/custom/CustomElementLifecycleCallbacks.h"
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#include "wtf/PassOwnPtr.h"
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#include "wtf/PassRefPtr.h"
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#include <v8.h>
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namespace blink {
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class CustomElementLifecycleCallbacks;
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class Element;
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class ExecutionContext;
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class V8PerContextData;
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class V8CustomElementLifecycleCallbacks FINAL : public CustomElementLifecycleCallbacks, ContextLifecycleObserver {
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public:
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static PassRefPtr<V8CustomElementLifecycleCallbacks> create(ScriptState*, v8::Handle<v8::Object> prototype, v8::Handle<v8::Function> created, v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged);
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virtual ~V8CustomElementLifecycleCallbacks();
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bool setBinding(CustomElementDefinition* owner, PassOwnPtr<CustomElementBinding>);
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private:
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V8CustomElementLifecycleCallbacks(ScriptState*, v8::Handle<v8::Object> prototype, v8::Handle<v8::Function> created, v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged);
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virtual void created(Element*) OVERRIDE;
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virtual void attached(Element*) OVERRIDE;
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virtual void detached(Element*) OVERRIDE;
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virtual void attributeChanged(Element*, const AtomicString& name, const AtomicString& oldValue, const AtomicString& newValue) OVERRIDE;
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void call(const ScopedPersistent<v8::Function>& weakCallback, Element*);
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V8PerContextData* creationContextData();
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CustomElementDefinition* m_owner;
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RefPtr<ScriptState> m_scriptState;
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ScopedPersistent<v8::Object> m_prototype;
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ScopedPersistent<v8::Function> m_created;
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ScopedPersistent<v8::Function> m_attached;
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ScopedPersistent<v8::Function> m_detached;
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ScopedPersistent<v8::Function> m_attributeChanged;
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};
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}
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#endif // V8CustomElementLifecycleCallbacks_h
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