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- Introduce AndroidHardwareBufferTextureSourceVK. - Enable the necessary Vulkan extensions to support AndroidHardwareBufferTextureSourceVK. - Refactor HardwareBufferExternalTextureGL into a base class and a GL and VK specializations. - Switch ImageReaderPlatformView to use the PRIVATE image format (enables DRM'd content to be captured in the texture). - Add a AHardwareBuffer_describe to NDKHelpers. - Misc cleanups.