Greg Price c1f6ceb9bb
Add a DrivenScrollActivity.simulation constructor (#166730)
I'd like to have a scroll activity that drives the scroll view through a
particular animation -- just like a DrivenScrollActivity does -- but
where the animation doesn't have an end point or duration that's known
when the animation begins.

(Concretely, this is to implement a "scroll to the end of history"
button in the Zulip message list. The end point is maxScrollExtent...
except that maxScrollExtent while in the middle of history is only an
estimate, and will change as the list view scrolls through shorter and
longer messages.)

That means the animation is naturally described by a Simulation, but not
by the parameters accepted by the current DrivenScrollActivity
constructor, or by the animateTo method which wraps it.

I think this can be handled quite cleanly with an alternate constructor
on DrivenScrollActivity, one that accepts a Simulation instead of the
from/to/duration/curve parameters accepted by the default constructor.
The new constructor is very similar to the constructor of
BallisticScrollActivity.

Most of the changes here are in revising the docs of both
DrivenScrollActivity and BallisticScrollActivity. The docs had
characterized the difference between the two as about using a Simulation
vs. the from/to/duration/curve animation parameters, but I think that's
never been the most important difference between them: the key
difference is really the `goBallistic` calls in BallisticScrollActivity,
particularly in `applyNewDimensions`, and the implications those have
for how the simulation needs to relate to the scroll physics. So this
rewrites the docs to describe that.
2025-04-18 22:06:24 +00:00
2024-12-19 20:06:21 +00:00
2025-04-17 21:35:39 +00:00
2025-04-17 15:19:08 +00:00
2025-04-02 19:47:58 +00:00

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