flutter_flutter/engine/platform/transforms/TransformOperations.cpp
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

383 lines
15 KiB
C++

/*
* Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "sky/engine/config.h"
#include "sky/engine/platform/transforms/TransformOperations.h"
#include <algorithm>
#include "sky/engine/platform/animation/AnimationUtilities.h"
#include "sky/engine/platform/geometry/FloatBox.h"
#include "sky/engine/platform/transforms/IdentityTransformOperation.h"
#include "sky/engine/platform/transforms/InterpolatedTransformOperation.h"
#include "sky/engine/platform/transforms/RotateTransformOperation.h"
namespace blink {
TransformOperations::TransformOperations(bool makeIdentity)
{
if (makeIdentity)
m_operations.append(IdentityTransformOperation::create());
}
bool TransformOperations::operator==(const TransformOperations& o) const
{
if (m_operations.size() != o.m_operations.size())
return false;
unsigned s = m_operations.size();
for (unsigned i = 0; i < s; i++) {
if (*m_operations[i] != *o.m_operations[i])
return false;
}
return true;
}
bool TransformOperations::operationsMatch(const TransformOperations& other) const
{
size_t numOperations = operations().size();
// If the sizes of the function lists don't match, the lists don't match
if (numOperations != other.operations().size())
return false;
// If the types of each function are not the same, the lists don't match
for (size_t i = 0; i < numOperations; ++i) {
if (!operations()[i]->isSameType(*other.operations()[i]))
return false;
}
return true;
}
TransformOperations TransformOperations::blendByMatchingOperations(const TransformOperations& from, const double& progress) const
{
TransformOperations result;
unsigned fromSize = from.operations().size();
unsigned toSize = operations().size();
unsigned size = std::max(fromSize, toSize);
for (unsigned i = 0; i < size; i++) {
RefPtr<TransformOperation> fromOperation = (i < fromSize) ? from.operations()[i].get() : 0;
RefPtr<TransformOperation> toOperation = (i < toSize) ? operations()[i].get() : 0;
RefPtr<TransformOperation> blendedOperation = toOperation ? toOperation->blend(fromOperation.get(), progress) : (fromOperation ? fromOperation->blend(0, progress, true) : nullptr);
if (blendedOperation)
result.operations().append(blendedOperation);
else {
RefPtr<TransformOperation> identityOperation = IdentityTransformOperation::create();
if (progress > 0.5)
result.operations().append(toOperation ? toOperation : identityOperation);
else
result.operations().append(fromOperation ? fromOperation : identityOperation);
}
}
return result;
}
TransformOperations TransformOperations::blendByUsingMatrixInterpolation(const TransformOperations& from, double progress) const
{
TransformOperations result;
result.operations().append(InterpolatedTransformOperation::create(from, *this, progress));
return result;
}
TransformOperations TransformOperations::blend(const TransformOperations& from, double progress) const
{
if (from == *this || (!from.size() && !size()))
return *this;
// If either list is empty, use blendByMatchingOperations which has special logic for this case.
if (!from.size() || !size() || from.operationsMatch(*this))
return blendByMatchingOperations(from, progress);
return blendByUsingMatrixInterpolation(from, progress);
}
static void findCandidatesInPlane(double px, double py, double nz, double* candidates, int* numCandidates)
{
// The angle that this point is rotated with respect to the plane nz
double phi = atan2(px, py);
*numCandidates = 4;
candidates[0] = phi; // The element at 0deg (maximum x)
for (int i = 1; i < *numCandidates; ++i)
candidates[i] = candidates[i - 1] + M_PI_2; // every 90 deg
if (nz < 0.f) {
for (int i = 0; i < *numCandidates; ++i)
candidates[i] *= -1;
}
}
// This method returns the bounding box that contains the starting point,
// the ending point, and any of the extrema (in each dimension) found across
// the circle described by the arc. These are then filtered to points that
// actually reside on the arc.
static void boundingBoxForArc(const FloatPoint3D& point, const RotateTransformOperation& fromTransform, const RotateTransformOperation& toTransform, double minProgress, double maxProgress, FloatBox& box)
{
double candidates[6];
int numCandidates = 0;
FloatPoint3D axis(fromTransform.axis());
double fromDegrees = fromTransform.angle();
double toDegrees = toTransform.angle();
if (axis.dot(toTransform.axis()) < 0)
toDegrees *= -1;
fromDegrees = blend(fromDegrees, toTransform.angle(), minProgress);
toDegrees = blend(toDegrees, fromTransform.angle(), 1.0 - maxProgress);
if (fromDegrees > toDegrees)
std::swap(fromDegrees, toDegrees);
TransformationMatrix fromMatrix;
TransformationMatrix toMatrix;
fromMatrix.rotate3d(fromTransform.x(), fromTransform.y(), fromTransform.z(), fromDegrees);
toMatrix.rotate3d(fromTransform.x(), fromTransform.y(), fromTransform.z(), toDegrees);
FloatPoint3D fromPoint = fromMatrix.mapPoint(point);
FloatPoint3D toPoint = toMatrix.mapPoint(point);
if (box.isEmpty())
box.setOrigin(fromPoint);
else
box.expandTo(fromPoint);
box.expandTo(toPoint);
switch (fromTransform.type()) {
case TransformOperation::RotateX:
findCandidatesInPlane(point.y(), point.z(), fromTransform.x(), candidates, &numCandidates);
break;
case TransformOperation::RotateY:
findCandidatesInPlane(point.z(), point.x(), fromTransform.y(), candidates, &numCandidates);
break;
case TransformOperation::RotateZ:
findCandidatesInPlane(point.x(), point.y(), fromTransform.z(), candidates, &numCandidates);
break;
default:
{
FloatPoint3D normal = axis;
if (normal.isZero())
return;
normal.normalize();
FloatPoint3D origin;
FloatPoint3D toPoint = point - origin;
FloatPoint3D center = origin + normal * toPoint.dot(normal);
FloatPoint3D v1 = point - center;
if (v1.isZero())
return;
v1.normalize();
FloatPoint3D v2 = normal.cross(v1);
// v1 is the basis vector in the direction of the point.
// i.e. with a rotation of 0, v1 is our +x vector.
// v2 is a perpenticular basis vector of our plane (+y).
// Take the parametric equation of a circle.
// (x = r*cos(t); y = r*sin(t);
// We can treat that as a circle on the plane v1xv2
// From that we get the parametric equations for a circle on the
// plane in 3d space of
// x(t) = r*cos(t)*v1.x + r*sin(t)*v2.x + cx
// y(t) = r*cos(t)*v1.y + r*sin(t)*v2.y + cy
// z(t) = r*cos(t)*v1.z + r*sin(t)*v2.z + cz
// taking the derivative of (x, y, z) and solving for 0 gives us our
// maximum/minimum x, y, z values
// x'(t) = r*cos(t)*v2.x - r*sin(t)*v1.x = 0
// tan(t) = v2.x/v1.x
// t = atan2(v2.x, v1.x) + n*M_PI;
candidates[0] = atan2(v2.x(), v1.x());
candidates[1] = candidates[0] + M_PI;
candidates[2] = atan2(v2.y(), v1.y());
candidates[3] = candidates[2] + M_PI;
candidates[4] = atan2(v2.z(), v1.z());
candidates[5] = candidates[4] + M_PI;
numCandidates = 6;
}
break;
}
double minRadians = deg2rad(fromDegrees);
double maxRadians = deg2rad(toDegrees);
// Once we have the candidates, we now filter them down to ones that
// actually live on the arc, rather than the entire circle.
for (int i = 0; i < numCandidates; ++i) {
double radians = candidates[i];
while (radians < minRadians)
radians += 2.0 * M_PI;
while (radians > maxRadians)
radians -= 2.0 * M_PI;
if (radians < minRadians)
continue;
TransformationMatrix rotation;
rotation.rotate3d(axis.x(), axis.y(), axis.z(), rad2deg(radians));
box.expandTo(rotation.mapPoint(point));
}
}
bool TransformOperations::blendedBoundsForBox(const FloatBox& box, const TransformOperations& from, const double& minProgress, const double& maxProgress, FloatBox* bounds) const
{
int fromSize = from.operations().size();
int toSize = operations().size();
int size = std::max(fromSize, toSize);
*bounds = box;
for (int i = size - 1; i >= 0; i--) {
RefPtr<TransformOperation> fromOperation = (i < fromSize) ? from.operations()[i] : nullptr;
RefPtr<TransformOperation> toOperation = (i < toSize) ? operations()[i] : nullptr;
if (fromOperation && fromOperation->type() == TransformOperation::None)
fromOperation = nullptr;
if (toOperation && toOperation->type() == TransformOperation::None)
toOperation = nullptr;
TransformOperation::OperationType interpolationType = toOperation ? toOperation->type() :
fromOperation ? fromOperation->type() :
TransformOperation::None;
if (fromOperation && toOperation && !fromOperation->canBlendWith(*toOperation.get()))
return false;
switch (interpolationType) {
case TransformOperation::Identity:
bounds->expandTo(box);
continue;
case TransformOperation::Translate:
case TransformOperation::TranslateX:
case TransformOperation::TranslateY:
case TransformOperation::TranslateZ:
case TransformOperation::Translate3D:
case TransformOperation::Scale:
case TransformOperation::ScaleX:
case TransformOperation::ScaleY:
case TransformOperation::ScaleZ:
case TransformOperation::Scale3D:
case TransformOperation::Skew:
case TransformOperation::SkewX:
case TransformOperation::SkewY:
case TransformOperation::Perspective:
{
RefPtr<TransformOperation> fromTransform;
RefPtr<TransformOperation> toTransform;
if (!toOperation) {
fromTransform = fromOperation->blend(toOperation.get(), 1-minProgress, false);
toTransform = fromOperation->blend(toOperation.get(), 1-maxProgress, false);
} else {
fromTransform = toOperation->blend(fromOperation.get(), minProgress, false);
toTransform = toOperation->blend(fromOperation.get(), maxProgress, false);
}
if (!fromTransform || !toTransform)
continue;
TransformationMatrix fromMatrix;
TransformationMatrix toMatrix;
fromTransform->apply(fromMatrix, FloatSize());
toTransform->apply(toMatrix, FloatSize());
FloatBox fromBox = *bounds;
FloatBox toBox = *bounds;
fromMatrix.transformBox(fromBox);
toMatrix.transformBox(toBox);
*bounds = fromBox;
bounds->expandTo(toBox);
continue;
}
case TransformOperation::Rotate: // This is also RotateZ
case TransformOperation::Rotate3D:
case TransformOperation::RotateX:
case TransformOperation::RotateY:
{
RefPtr<RotateTransformOperation> identityRotation;
const RotateTransformOperation* fromRotation = nullptr;
const RotateTransformOperation* toRotation = nullptr;
if (fromOperation) {
fromRotation = static_cast<const RotateTransformOperation*>(fromOperation.get());
if (fromRotation->axis().isZero())
fromRotation = nullptr;
}
if (toOperation) {
toRotation = static_cast<const RotateTransformOperation*>(toOperation.get());
if (toRotation->axis().isZero())
toRotation = nullptr;
}
double fromAngle;
double toAngle;
FloatPoint3D axis;
if (!RotateTransformOperation::shareSameAxis(fromRotation, toRotation, &axis, &fromAngle, &toAngle)) {
return(false);
}
if (!fromRotation) {
identityRotation = RotateTransformOperation::create(axis.x(), axis.y(), axis.z(), 0, fromOperation ? fromOperation->type() : toOperation->type());
fromRotation = identityRotation.get();
}
if (!toRotation) {
if (!identityRotation)
identityRotation = RotateTransformOperation::create(axis.x(), axis.y(), axis.z(), 0, fromOperation ? fromOperation->type() : toOperation->type());
toRotation = identityRotation.get();
}
FloatBox fromBox = *bounds;
bool first = true;
for (size_t i = 0; i < 2; ++i) {
for (size_t j = 0; j < 2; ++j) {
for (size_t k = 0; k < 2; ++k) {
FloatBox boundsForArc;
FloatPoint3D corner(fromBox.x(), fromBox.y(), fromBox.z());
corner += FloatPoint3D(i * fromBox.width(), j * fromBox.height(), k * fromBox.depth());
boundingBoxForArc(corner, *fromRotation, *toRotation, minProgress, maxProgress, boundsForArc);
if (first) {
*bounds = boundsForArc;
first = false;
} else {
bounds->expandTo(boundsForArc);
}
}
}
}
}
continue;
case TransformOperation::None:
continue;
case TransformOperation::Matrix:
case TransformOperation::Matrix3D:
case TransformOperation::Interpolated:
return(false);
}
}
return true;
}
TransformOperations TransformOperations::add(const TransformOperations& addend) const
{
TransformOperations result;
result.m_operations = operations();
result.m_operations.appendVector(addend.operations());
return result;
}
} // namespace blink