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We only ever create RenderParagraphs now. The only non-trivial change here is making RenderView a RenderFlexibleBox. This required changing custom.sky. That test was written in a fragile way that behaved differently if we did multiple layouts. Instead, having it be less racy and only change values during the test itself. This also throws a wrench in moving all the layout code to dart because we can't set the layout manager on the RenderView. Maybe we need to explicitly let you do so. R=eseidel@chromium.org Review URL: https://codereview.chromium.org/1068683002
84 lines
3.1 KiB
C++
84 lines
3.1 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
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* Copyright (C) 2010 Google Inc. All rights reserved.
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* Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_
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#define SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_
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#include "sky/engine/core/rendering/RenderParagraph.h"
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#include "sky/engine/platform/geometry/LayoutRect.h"
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namespace blink {
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// LineLayoutState keeps track of global information
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// during an entire linebox tree layout pass (aka RenderParagraph::layoutChildren).
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class LineLayoutState {
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public:
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LineLayoutState(bool fullLayout)
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: m_endLine(0)
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, m_endLineLogicalTop(0)
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, m_endLineMatched(false)
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, m_hasInlineChild(false)
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, m_isFullLayout(fullLayout)
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, m_adjustedLogicalLineTop(0)
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{ }
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void markForFullLayout() { m_isFullLayout = true; }
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bool isFullLayout() const { return m_isFullLayout; }
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bool endLineMatched() const { return m_endLineMatched; }
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void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; }
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bool hasInlineChild() const { return m_hasInlineChild; }
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void setHasInlineChild(bool hasInlineChild) { m_hasInlineChild = hasInlineChild; }
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LineInfo& lineInfo() { return m_lineInfo; }
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const LineInfo& lineInfo() const { return m_lineInfo; }
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LayoutUnit endLineLogicalTop() const { return m_endLineLogicalTop; }
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void setEndLineLogicalTop(LayoutUnit logicalTop) { m_endLineLogicalTop = logicalTop; }
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RootInlineBox* endLine() const { return m_endLine; }
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void setEndLine(RootInlineBox* line) { m_endLine = line; }
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LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop; }
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void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop = value; }
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private:
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RootInlineBox* m_endLine;
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LineInfo m_lineInfo;
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LayoutUnit m_endLineLogicalTop;
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bool m_endLineMatched;
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// FIXME(sky): Do we still need this?
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// Used as a performance optimization to avoid doing a full paint invalidation when our floats
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// change but we don't have any inline children.
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bool m_hasInlineChild;
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bool m_isFullLayout;
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LayoutUnit m_adjustedLogicalLineTop;
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};
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}
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#endif // SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_
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