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We now use List<Node> instead, which is more idiomatic. R=ojan@chromium.org Review URL: https://codereview.chromium.org/941913002
251 lines
8.9 KiB
C++
251 lines
8.9 KiB
C++
/*
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* Copyright (C) 2012 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/dom/shadow/InsertionPoint.h"
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#include "sky/engine/core/dom/Document.h"
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#include "sky/engine/core/dom/ElementTraversal.h"
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#include "sky/engine/core/dom/QualifiedName.h"
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#include "sky/engine/core/dom/StaticNodeList.h"
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#include "sky/engine/core/dom/shadow/ElementShadow.h"
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namespace blink {
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InsertionPoint::InsertionPoint(const QualifiedName& tagName, Document& document)
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: HTMLElement(tagName, document, CreateInsertionPoint)
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, m_registeredWithShadowRoot(false)
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{
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}
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InsertionPoint::~InsertionPoint()
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{
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}
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void InsertionPoint::setDistribution(ContentDistribution& distribution)
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{
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if (shouldUseFallbackElements()) {
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for (Node* child = firstChild(); child; child = child->nextSibling())
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child->lazyReattachIfAttached();
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}
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// Attempt not to reattach nodes that would be distributed to the exact same
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// location by comparing the old and new distributions.
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size_t i = 0;
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size_t j = 0;
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for ( ; i < m_distribution.size() && j < distribution.size(); ++i, ++j) {
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if (m_distribution.size() < distribution.size()) {
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// If the new distribution is larger than the old one, reattach all nodes in
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// the new distribution that were inserted.
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for ( ; j < distribution.size() && m_distribution.at(i) != distribution.at(j); ++j)
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distribution.at(j)->lazyReattachIfAttached();
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} else if (m_distribution.size() > distribution.size()) {
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// If the old distribution is larger than the new one, reattach all nodes in
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// the old distribution that were removed.
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for ( ; i < m_distribution.size() && m_distribution.at(i) != distribution.at(j); ++i)
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m_distribution.at(i)->lazyReattachIfAttached();
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} else if (m_distribution.at(i) != distribution.at(j)) {
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// If both distributions are the same length reattach both old and new.
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m_distribution.at(i)->lazyReattachIfAttached();
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distribution.at(j)->lazyReattachIfAttached();
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}
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}
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// If we hit the end of either list above we need to reattach all remaining nodes.
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for ( ; i < m_distribution.size(); ++i)
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m_distribution.at(i)->lazyReattachIfAttached();
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for ( ; j < distribution.size(); ++j)
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distribution.at(j)->lazyReattachIfAttached();
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m_distribution.swap(distribution);
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m_distribution.shrinkToFit();
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}
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void InsertionPoint::attachDistribution(const AttachContext& context)
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{
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// We need to attach the distribution here so that they're inserted in the right order
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// otherwise the n^2 protection inside RenderTreeBuilder will cause them to be
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// inserted in the wrong place later. This also lets distributed nodes benefit from
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// the n^2 protection.
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for (size_t i = 0; i < m_distribution.size(); ++i) {
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if (m_distribution.at(i)->needsAttach())
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m_distribution.at(i)->attach(context);
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}
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}
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void InsertionPoint::detachDistribution(const AttachContext& context)
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{
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for (size_t i = 0; i < m_distribution.size(); ++i)
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m_distribution.at(i)->lazyReattachIfAttached();
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}
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void InsertionPoint::willRecalcStyle(StyleRecalcChange change)
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{
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if (change < Inherit)
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return;
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for (size_t i = 0; i < m_distribution.size(); ++i)
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m_distribution.at(i)->setNeedsStyleRecalc(SubtreeStyleChange);
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}
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bool InsertionPoint::shouldUseFallbackElements() const
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{
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return isActive() && !hasDistribution();
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}
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bool InsertionPoint::canBeActive() const
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{
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if (!isInShadowTree())
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return false;
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return !Traversal<InsertionPoint>::firstAncestor(*this);
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}
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bool InsertionPoint::isActive() const
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{
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// FIXME(sky): Remove this.
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return canBeActive();
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}
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bool InsertionPoint::isContentInsertionPoint() const
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{
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return isHTMLContentElement(*this) && isActive();
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}
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Vector<RefPtr<Node>> InsertionPoint::getDistributedNodes()
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{
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document().updateDistributionForNodeIfNeeded(this);
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Vector<RefPtr<Node> > result;
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result.reserveInitialCapacity(m_distribution.size());
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for (size_t i = 0; i < m_distribution.size(); ++i)
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result.uncheckedAppend(m_distribution.at(i));
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return result;
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}
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void InsertionPoint::childrenChanged(const ChildrenChange& change)
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{
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HTMLElement::childrenChanged(change);
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if (ShadowRoot* root = containingShadowRoot()) {
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if (ElementShadow* rootOwner = root->owner())
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rootOwner->setNeedsDistributionRecalc();
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}
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}
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void InsertionPoint::insertedInto(ContainerNode* insertionPoint)
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{
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HTMLElement::insertedInto(insertionPoint);
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if (ShadowRoot* root = containingShadowRoot()) {
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if (ElementShadow* rootOwner = root->owner()) {
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rootOwner->setNeedsDistributionRecalc();
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if (canBeActive() && !m_registeredWithShadowRoot && insertionPoint->treeScope().rootNode() == root) {
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m_registeredWithShadowRoot = true;
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root->didAddInsertionPoint();
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if (canAffectSelector())
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rootOwner->willAffectSelector();
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}
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}
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}
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}
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void InsertionPoint::removedFrom(ContainerNode* insertionPoint)
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{
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ShadowRoot* root = containingShadowRoot();
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if (!root)
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root = insertionPoint->containingShadowRoot();
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if (root) {
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if (ElementShadow* rootOwner = root->owner())
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rootOwner->setNeedsDistributionRecalc();
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}
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// host can be null when removedFrom() is called from ElementShadow destructor.
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ElementShadow* rootOwner = root ? root->owner() : 0;
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// Since this insertion point is no longer visible from the shadow subtree, it need to clean itself up.
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clearDistribution();
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if (m_registeredWithShadowRoot && insertionPoint->treeScope().rootNode() == root) {
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ASSERT(root);
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m_registeredWithShadowRoot = false;
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root->didRemoveInsertionPoint();
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if (rootOwner) {
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if (canAffectSelector())
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rootOwner->willAffectSelector();
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}
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}
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HTMLElement::removedFrom(insertionPoint);
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}
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const InsertionPoint* resolveReprojection(const Node* projectedNode)
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{
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ASSERT(projectedNode);
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const InsertionPoint* insertionPoint = 0;
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const Node* current = projectedNode;
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ElementShadow* lastElementShadow = 0;
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while (true) {
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ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current);
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if (!shadow || shadow == lastElementShadow)
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break;
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lastElementShadow = shadow;
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const InsertionPoint* insertedTo = shadow->finalDestinationInsertionPointFor(projectedNode);
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if (!insertedTo)
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break;
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ASSERT(current != insertedTo);
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current = insertedTo;
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insertionPoint = insertedTo;
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}
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return insertionPoint;
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}
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void collectDestinationInsertionPoints(const Node& node, Vector<RawPtr<InsertionPoint>, 8>& results)
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{
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const Node* current = &node;
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ElementShadow* lastElementShadow = 0;
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while (true) {
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ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current);
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if (!shadow || shadow == lastElementShadow)
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return;
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lastElementShadow = shadow;
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const DestinationInsertionPoints* insertionPoints = shadow->destinationInsertionPointsFor(&node);
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if (!insertionPoints)
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return;
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for (size_t i = 0; i < insertionPoints->size(); ++i)
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results.append(insertionPoints->at(i).get());
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ASSERT(current != insertionPoints->last().get());
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current = insertionPoints->last().get();
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}
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}
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} // namespace blink
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