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This patch (re)hooks up animations so they start and removes the infrastructure required by blink to synchronize the compositor and main threads. R=ojan@chromium.org Review URL: https://codereview.chromium.org/772673002
68 lines
2.8 KiB
C++
68 lines
2.8 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATIONSTACK_H_
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#define SKY_ENGINE_CORE_ANIMATION_ANIMATIONSTACK_H_
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#include "sky/engine/core/animation/Animation.h"
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#include "sky/engine/core/animation/AnimationEffect.h"
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#include "sky/engine/core/animation/AnimationPlayer.h"
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#include "sky/engine/core/animation/SampledEffect.h"
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#include "sky/engine/platform/geometry/FloatBox.h"
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#include "sky/engine/wtf/HashSet.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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class InertAnimation;
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class AnimationStack {
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DISALLOW_ALLOCATION();
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WTF_MAKE_NONCOPYABLE(AnimationStack);
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public:
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AnimationStack();
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void add(PassOwnPtr<SampledEffect> effect) { m_effects.append(effect); }
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bool isEmpty() const { return m_effects.isEmpty(); }
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bool affects(CSSPropertyID) const;
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static HashMap<CSSPropertyID, RefPtr<Interpolation> > activeInterpolations(AnimationStack*, const Vector<RawPtr<InertAnimation> >* newAnimations, const HashSet<RawPtr<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime);
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private:
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void simplifyEffects();
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// Effects sorted by priority. Lower priority at the start of the list.
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Vector<OwnPtr<SampledEffect> > m_effects;
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friend class AnimationAnimationStackTest;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONSTACK_H_
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