Adam Barth 0941e40854 Remove WebCompositorSupport
This interface was used to integrate with cc. Now that we no longer integrate
with cc, we don't need it.

In this CL, I've left WebLayer and its related classes even though there is no
longer a way to instantiate them. I'll remove them in a future CL.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/874633003
2015-01-26 09:21:59 -08:00

157 lines
6.4 KiB
C++

/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_PUBLIC_PLATFORM_WEBLAYER_H_
#define SKY_ENGINE_PUBLIC_PLATFORM_WEBLAYER_H_
#include "sky/engine/public/platform/WebBlendMode.h"
#include "sky/engine/public/platform/WebColor.h"
#include "sky/engine/public/platform/WebCommon.h"
#include "sky/engine/public/platform/WebFloatPoint3D.h"
#include "sky/engine/public/platform/WebPoint.h"
#include "sky/engine/public/platform/WebRect.h"
#include "sky/engine/public/platform/WebSize.h"
#include "sky/engine/public/platform/WebString.h"
#include "sky/engine/public/platform/WebVector.h"
class SkMatrix44;
class SkImageFilter;
namespace blink {
class WebLayerScrollClient;
struct WebFloatPoint;
struct WebFloatRect;
struct WebLayerPositionConstraint;
class WebLayer {
public:
virtual ~WebLayer() { }
// Returns a positive ID that will be unique across all WebLayers allocated in this process.
virtual int id() const = 0;
// These functions do not take ownership of the WebLayer* parameter.
virtual void addChild(WebLayer*) = 0;
virtual void insertChild(WebLayer*, size_t index) = 0;
virtual void replaceChild(WebLayer* reference, WebLayer* newLayer) = 0;
virtual void removeFromParent() = 0;
virtual void removeAllChildren() = 0;
virtual void setBounds(const WebSize&) = 0;
virtual WebSize bounds() const = 0;
virtual void setMasksToBounds(bool) = 0;
virtual bool masksToBounds() const = 0;
virtual void setMaskLayer(WebLayer*) = 0;
virtual void setReplicaLayer(WebLayer*) = 0;
virtual void setOpacity(float) = 0;
virtual float opacity() const = 0;
virtual void setBlendMode(WebBlendMode) = 0;
virtual WebBlendMode blendMode() const = 0;
virtual void setOpaque(bool) = 0;
virtual bool opaque() const = 0;
virtual void setPosition(const WebFloatPoint&) = 0;
virtual WebFloatPoint position() const = 0;
virtual void setTransform(const SkMatrix44&) = 0;
virtual SkMatrix44 transform() const = 0;
virtual void setTransformOrigin(const WebFloatPoint3D&) { }
virtual WebFloatPoint3D transformOrigin() const { return WebFloatPoint3D(); }
// Sets whether the layer draws its content when compositing.
virtual void setDrawsContent(bool) = 0;
virtual bool drawsContent() const = 0;
// Sets whether the layer's transform should be flattened.
virtual void setShouldFlattenTransform(bool) = 0;
// Sets the id of the layer's 3d rendering context. Layers in the same 3d
// rendering context id are sorted with one another according to their 3d
// position rather than their tree order.
virtual void setRenderingContext(int id) = 0;
// Mark that this layer should use its parent's transform and double-sided
// properties in determining this layer's backface visibility instead of
// using its own properties. If this property is set, this layer must
// have a parent, and the parent may not have this property set.
// Note: This API is to work around issues with visibility the handling of
// WebKit layers that have a contents layer (canvas, plugin, WebGL, video,
// etc).
virtual void setUseParentBackfaceVisibility(bool) = 0;
virtual void setBackgroundColor(WebColor) = 0;
virtual WebColor backgroundColor() const = 0;
// Removes all animations with the given id.
virtual void removeAnimation(int animationId) = 0;
// Pauses all animations with the given id.
virtual void pauseAnimation(int animationId, double timeOffset) = 0;
// Returns true if this layer has any active animations - useful for tests.
virtual bool hasActiveAnimation() = 0;
// If a scroll parent is set, this layer will inherit its parent's scroll
// delta and offset even though it will not be a descendant of the scroll
// in the layer hierarchy.
virtual void setScrollParent(WebLayer*) = 0;
// A layer will not respect any clips established by layers between it and
// its nearest clipping ancestor. Note, the clip parent must be an ancestor.
// This is not a requirement of the scroll parent.
virtual void setClipParent(WebLayer*) = 0;
// Scrolling
virtual void setScrollPosition(WebPoint) = 0;
virtual WebPoint scrollPosition() const = 0;
// To set a WebLayer as scrollable we must specify the corresponding clip layer.
virtual void setScrollClipLayer(WebLayer*) = 0;
// The scroll client is notified when the scroll position of the WebLayer
// changes. Only a single scroll client can be set for a WebLayer at a time.
// The WebLayer does not take ownership of the scroll client, and it is the
// responsibility of the client to reset the layer's scroll client before
// deleting the scroll client.
virtual void setScrollClient(WebLayerScrollClient*) = 0;
// Forces this layer to use a render surface. There is no benefit in doing
// so, but this is to facilitate benchmarks and tests.
virtual void setForceRenderSurface(bool) = 0;
// True if the layer is not part of a tree attached to a WebLayerTreeView.
virtual bool isOrphan() const = 0;
};
} // namespace blink
#endif // SKY_ENGINE_PUBLIC_PLATFORM_WEBLAYER_H_