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I just made a pass on the scenario scripts so that they can be more easily run from the scenario directory, set the ANDROID_HOME correctly, and generally fixed lint errors. Also compile_android_aot.sh didn't appear to work, and I think I fixed it (it builds now).
50 lines
1.4 KiB
Bash
Executable File
50 lines
1.4 KiB
Bash
Executable File
#!/bin/bash
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set -e
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# Needed because if it is set, cd may print the path it changed to.
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unset CDPATH
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# On Mac OS, readlink -f doesn't work, so follow_links traverses the path one
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# link at a time, and then cds into the link destination and find out where it
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# ends up.
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#
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# The function is enclosed in a subshell to avoid changing the working directory
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# of the caller.
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function follow_links() (
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cd -P "$(dirname -- "$1")"
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file="$PWD/$(basename -- "$1")"
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while [[ -L "$file" ]]; do
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cd -P "$(dirname -- "$file")"
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file="$(readlink -- "$file")"
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cd -P "$(dirname -- "$file")"
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file="$PWD/$(basename -- "$file")"
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done
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echo "$file"
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)
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SCRIPT_DIR=$(follow_links "$(dirname -- "${BASH_SOURCE[0]}")")
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"$SCRIPT_DIR/compile_ios_aot.sh" "$1" "$2"
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GIT_REVISION="${3:-$(git rev-parse HEAD)}"
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BUILD_ID="${4:-$CIRRUS_BUILD_ID}"
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(
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cd "${BASH_SOURCE%/*}/ios/Scenarios"
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xcodebuild -project Scenarios.xcodeproj -scheme Scenarios -configuration Debug \
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-sdk iphoneos \
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-derivedDataPath DerivedData/Scenarios \
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build-for-testing
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)
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(
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cd DerivedData/Scenarios/Build/Products
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zip -r scenarios.zip Debug-iphoneos Scenarios*.xctestrun
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gcloud firebase test ios run --test ./scenarios.zip \
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--device model=iphone8plus,version=12.0,locale=en_US,orientation=portrait \
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--xcode-version=10.2 \
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--results-bucket=gs://flutter_firebase_testlab \
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--results-dir="engine_scenario_test/$GIT_REVISION/$BUILD_ID"
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)
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