flutter_flutter/lib/ui/painting/engine_layer.h
Chris Bracken 08dabe9601
Clean up C++ includes (#21127)
Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes.

Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively.

Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676

This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
2020-09-11 21:18:35 -07:00

52 lines
1.4 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_LIB_UI_PAINTING_ENGINE_LAYER_H_
#define FLUTTER_LIB_UI_PAINTING_ENGINE_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
#include "flutter/lib/ui/dart_wrapper.h"
namespace tonic {
class DartLibraryNatives;
} // namespace tonic
namespace flutter {
class EngineLayer;
class EngineLayer : public RefCountedDartWrappable<EngineLayer> {
DEFINE_WRAPPERTYPEINFO();
public:
~EngineLayer() override;
size_t GetAllocationSize() const override;
static fml::RefPtr<EngineLayer> MakeRetained(
std::shared_ptr<flutter::ContainerLayer> layer) {
return fml::MakeRefCounted<EngineLayer>(layer);
}
static void MakeRetained(Dart_Handle dart_handle,
std::shared_ptr<flutter::ContainerLayer> layer) {
auto engine_layer = fml::MakeRefCounted<EngineLayer>(layer);
engine_layer->AssociateWithDartWrapper(dart_handle);
}
static void RegisterNatives(tonic::DartLibraryNatives* natives);
std::shared_ptr<flutter::ContainerLayer> Layer() const { return layer_; }
private:
explicit EngineLayer(std::shared_ptr<flutter::ContainerLayer> layer);
std::shared_ptr<flutter::ContainerLayer> layer_;
FML_FRIEND_MAKE_REF_COUNTED(EngineLayer);
};
} // namespace flutter
#endif // FLUTTER_LIB_UI_PAINTING_ENGINE_LAYER_H_