flutter_flutter/flow/layers/shader_mask_layer.h
Chris Bracken 08dabe9601
Clean up C++ includes (#21127)
Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes.

Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively.

Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676

This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
2020-09-11 21:18:35 -07:00

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917 B
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_SHADER_MASK_LAYER_H_
#define FLUTTER_FLOW_LAYERS_SHADER_MASK_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
#include "third_party/skia/include/core/SkShader.h"
namespace flutter {
class ShaderMaskLayer : public ContainerLayer {
public:
ShaderMaskLayer(sk_sp<SkShader> shader,
const SkRect& mask_rect,
SkBlendMode blend_mode);
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
private:
sk_sp<SkShader> shader_;
SkRect mask_rect_;
SkBlendMode blend_mode_;
FML_DISALLOW_COPY_AND_ASSIGN(ShaderMaskLayer);
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_SHADER_MASK_LAYER_H_