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Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes. Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively. Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676 This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
34 lines
917 B
C++
34 lines
917 B
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_LAYERS_SHADER_MASK_LAYER_H_
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#define FLUTTER_FLOW_LAYERS_SHADER_MASK_LAYER_H_
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#include "flutter/flow/layers/container_layer.h"
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#include "third_party/skia/include/core/SkShader.h"
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namespace flutter {
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class ShaderMaskLayer : public ContainerLayer {
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public:
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ShaderMaskLayer(sk_sp<SkShader> shader,
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const SkRect& mask_rect,
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SkBlendMode blend_mode);
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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private:
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sk_sp<SkShader> shader_;
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SkRect mask_rect_;
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SkBlendMode blend_mode_;
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FML_DISALLOW_COPY_AND_ASSIGN(ShaderMaskLayer);
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_LAYERS_SHADER_MASK_LAYER_H_
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