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This caused over-aggressive GCs, which vastly increased CPU usage benchmarks. * Revert "fix build (#20644)" This reverts commit b59793ee20be29463fac7a79635bf20253f04107. * Revert "Hint freed (#19842)" This reverts commit 3930ac1b25820baee3c67d921a0b009606cb3dae.
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_
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#define FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_
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#include <memory>
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#include "flutter/flow/layers/layer.h"
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#include "flutter/flow/raster_cache.h"
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#include "flutter/flow/skia_gpu_object.h"
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namespace flutter {
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class PictureLayer : public Layer {
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public:
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PictureLayer(const SkPoint& offset,
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SkiaGPUObject<SkPicture> picture,
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bool is_complex,
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bool will_change);
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SkPicture* picture() const { return picture_.get().get(); }
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void Preroll(PrerollContext* frame, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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private:
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SkPoint offset_;
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// Even though pictures themselves are not GPU resources, they may reference
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// images that have a reference to a GPU resource.
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SkiaGPUObject<SkPicture> picture_;
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bool is_complex_ = false;
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bool will_change_ = false;
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FML_DISALLOW_COPY_AND_ASSIGN(PictureLayer);
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_
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