flutter_flutter/flow/layers/picture_layer.h
Dan Field 4a88d5e109
Revert hint_freed (#20746)
This caused over-aggressive GCs, which vastly increased CPU usage benchmarks.

* Revert "fix build (#20644)"

This reverts commit b59793ee20be29463fac7a79635bf20253f04107.

* Revert "Hint freed (#19842)"

This reverts commit 3930ac1b25820baee3c67d921a0b009606cb3dae.
2020-08-25 11:55:40 -07:00

43 lines
1.2 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_
#define FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_
#include <memory>
#include "flutter/flow/layers/layer.h"
#include "flutter/flow/raster_cache.h"
#include "flutter/flow/skia_gpu_object.h"
namespace flutter {
class PictureLayer : public Layer {
public:
PictureLayer(const SkPoint& offset,
SkiaGPUObject<SkPicture> picture,
bool is_complex,
bool will_change);
SkPicture* picture() const { return picture_.get().get(); }
void Preroll(PrerollContext* frame, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
private:
SkPoint offset_;
// Even though pictures themselves are not GPU resources, they may reference
// images that have a reference to a GPU resource.
SkiaGPUObject<SkPicture> picture_;
bool is_complex_ = false;
bool will_change_ = false;
FML_DISALLOW_COPY_AND_ASSIGN(PictureLayer);
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_