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Follow up from #21436 . That PR works for all embeddings except for Android, which creates a special JNI AssetResolver. Since the shell cannot recreate this resolver, update the logic to preserve existing resolvers instead.
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_ASSETS_DIRECTORY_ASSET_BUNDLE_H_
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#define FLUTTER_ASSETS_DIRECTORY_ASSET_BUNDLE_H_
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#include "flutter/assets/asset_resolver.h"
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/ref_counted.h"
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#include "flutter/fml/unique_fd.h"
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namespace flutter {
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class DirectoryAssetBundle : public AssetResolver {
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public:
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DirectoryAssetBundle(fml::UniqueFD descriptor,
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bool is_valid_after_asset_manager_change);
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~DirectoryAssetBundle() override;
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private:
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const fml::UniqueFD descriptor_;
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bool is_valid_ = false;
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bool is_valid_after_asset_manager_change_ = false;
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// |AssetResolver|
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bool IsValid() const override;
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// |AssetResolver|
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bool IsValidAfterAssetManagerChange() const override;
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// |AssetResolver|
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std::unique_ptr<fml::Mapping> GetAsMapping(
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const std::string& asset_name) const override;
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FML_DISALLOW_COPY_AND_ASSIGN(DirectoryAssetBundle);
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};
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} // namespace flutter
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#endif // FLUTTER_ASSETS_DIRECTORY_ASSET_BUNDLE_H_
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