flutter_flutter/assets/asset_manager.h
Jonah Williams 15c587404c
Preserve specified AssetResolvers when performing a hot restart or updating the asset directory (#21611)
Follow up from #21436 . That PR works for all embeddings except for Android, which creates a special JNI AssetResolver. Since the shell cannot recreate this resolver, update the logic to preserve existing resolvers instead.
2020-10-08 09:22:01 -07:00

49 lines
1.1 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_ASSETS_ASSET_MANAGER_H_
#define FLUTTER_ASSETS_ASSET_MANAGER_H_
#include <deque>
#include <memory>
#include <string>
#include "flutter/assets/asset_resolver.h"
#include "flutter/fml/macros.h"
#include "flutter/fml/memory/ref_counted.h"
namespace flutter {
class AssetManager final : public AssetResolver {
public:
AssetManager();
~AssetManager() override;
void PushFront(std::unique_ptr<AssetResolver> resolver);
void PushBack(std::unique_ptr<AssetResolver> resolver);
std::deque<std::unique_ptr<AssetResolver>> TakeResolvers();
// |AssetResolver|
bool IsValid() const override;
// |AssetResolver|
bool IsValidAfterAssetManagerChange() const override;
// |AssetResolver|
std::unique_ptr<fml::Mapping> GetAsMapping(
const std::string& asset_name) const override;
private:
std::deque<std::unique_ptr<AssetResolver>> resolvers_;
FML_DISALLOW_COPY_AND_ASSIGN(AssetManager);
};
} // namespace flutter
#endif // FLUTTER_ASSETS_ASSET_MANAGER_H_