Ian Hickson 3252701753 Make it possible to run tests live on a device (#3936)
This makes it possible to substitute 'flutter run' for 'flutter test'
and actually watch a test run on a device.

For any test that depends on flutter_test:

1. Remove any import of 'package:test/test.dart'.

2. Replace `testWidgets('...', (WidgetTester tester) {`
      with `testWidgets('...', (WidgetTester tester) async {`

3. Add an "await" in front of calls to any of the following:
    * tap()
    * tapAt()
    * fling()
    * flingFrom()
    * scroll()
    * scrollAt()
    * pump()
    * pumpWidget()

4. Replace any calls to `tester.flushMicrotasks()` with calls to
   `await tester.idle()`.

There's a guarding API that you can use, if you have particularly
complicated tests, to get better error messages. Search for
TestAsyncUtils.
2016-05-16 12:53:13 -07:00

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1.3 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/rendering.dart';
import 'package:test/test.dart';
import 'rendering_tester.dart';
void main() {
test('Should be able to hit with positive paint offset', () {
RenderBox green = new RenderDecoratedBox(
decoration: new BoxDecoration(
backgroundColor: const Color(0xFF00FF00)
));
RenderBox size = new RenderConstrainedBox(
additionalConstraints: new BoxConstraints.tight(const Size(100.0, 100.0)),
child: green);
RenderBox red = new RenderDecoratedBox(
decoration: new BoxDecoration(
backgroundColor: const Color(0xFFFF0000)
),
child: size);
RenderViewport viewport = new RenderViewport(child: red, paintOffset: new Offset(0.0, 10.0));
layout(viewport);
HitTestResult result;
result = new HitTestResult();
renderer.renderView.hitTest(result, position: new Point(15.0, 0.0));
expect(result.path.first.target.runtimeType, equals(RenderView));
result = new HitTestResult();
renderer.renderView.hitTest(result, position: new Point(15.0, 15.0));
expect(result.path.first.target, equals(green));
});
}