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This makes it possible to substitute 'flutter run' for 'flutter test'
and actually watch a test run on a device.
For any test that depends on flutter_test:
1. Remove any import of 'package:test/test.dart'.
2. Replace `testWidgets('...', (WidgetTester tester) {`
with `testWidgets('...', (WidgetTester tester) async {`
3. Add an "await" in front of calls to any of the following:
* tap()
* tapAt()
* fling()
* flingFrom()
* scroll()
* scrollAt()
* pump()
* pumpWidget()
4. Replace any calls to `tester.flushMicrotasks()` with calls to
`await tester.idle()`.
There's a guarding API that you can use, if you have particularly
complicated tests, to get better error messages. Search for
TestAsyncUtils.
41 lines
1.3 KiB
Dart
41 lines
1.3 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/rendering.dart';
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import 'package:test/test.dart';
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import 'rendering_tester.dart';
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void main() {
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test('Should be able to hit with positive paint offset', () {
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RenderBox green = new RenderDecoratedBox(
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decoration: new BoxDecoration(
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backgroundColor: const Color(0xFF00FF00)
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));
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RenderBox size = new RenderConstrainedBox(
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additionalConstraints: new BoxConstraints.tight(const Size(100.0, 100.0)),
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child: green);
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RenderBox red = new RenderDecoratedBox(
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decoration: new BoxDecoration(
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backgroundColor: const Color(0xFFFF0000)
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),
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child: size);
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RenderViewport viewport = new RenderViewport(child: red, paintOffset: new Offset(0.0, 10.0));
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layout(viewport);
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HitTestResult result;
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result = new HitTestResult();
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renderer.renderView.hitTest(result, position: new Point(15.0, 0.0));
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expect(result.path.first.target.runtimeType, equals(RenderView));
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result = new HitTestResult();
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renderer.renderView.hitTest(result, position: new Point(15.0, 15.0));
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expect(result.path.first.target, equals(green));
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});
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}
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