Chris Bracken be9dbfa994
[Linux] Use up_client_get_devices2 when possible (#127699)
The Linux platform channels sample makes a call to the libupower function `up_client_get_devices`, which was deprecated in libupower 0.99.8 in favour of `up_client_get_devices2`.

In order to build both for users on older versions of libupower, such as 0.99.7, which ships with Ubuntu 18.04 (Bionic), as well as users on newer versions where `up_client_get_devices` is deprecated, this adds a preprocessor check and selects the function available on the host system on which the build takes place.

The Flutter devicelab prod bots have been migrated to Ubuntu 20.04 LTS (Focal) which includes 0.99.11, but the trybots are still in the process of being migrated. This allows the build to work on both, and makes life easier for users running on a variety of Linux distributions.

No tests are added or modified since `up_client_get_devices` and `up_client_get_devices2` have the same semantics.

See: https://upower.freedesktop.org/docs/UpClient.html#up-client-get-devices
See: https://gitlab.freedesktop.org/upower/upower/-/blob/master/libupower-glib/up-version.h.in

Note: the `UP_CHECK_VERSION` macro has been around since 2010 (13 years ago), when DKP was forked into libupower. 27fada20be

Issue: https://github.com/flutter/flutter/issues/127611
2023-05-26 19:19:04 +00:00
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Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.

Windows

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can build once then open build\windows\platform_channel.sln in Visual Studio to build and run.