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Currently helps primarily on iOS when no BackdropFilter is present by lowering energy usage
148 lines
5.1 KiB
C++
148 lines
5.1 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/layers/opacity_layer.h"
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#include "flutter/fml/trace_event.h"
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#include "third_party/skia/include/core/SkPaint.h"
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namespace flutter {
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// The OpacityLayer has no real "elevation", but we want to avoid Z-fighting
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// when using the system compositor. Choose a small but non-zero value for
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// this.
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constexpr float kOpacityElevationWhenUsingSystemCompositor = 0.01f;
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#if !defined(OS_FUCHSIA)
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void OpacityLayerBase::Preroll(PrerollContext* context,
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const SkMatrix& matrix) {
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const float parent_is_opaque = context->is_opaque;
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context->mutators_stack.PushOpacity(opacity_);
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context->is_opaque = parent_is_opaque && (opacity_ == SK_AlphaOPAQUE);
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ContainerLayer::Preroll(context, matrix);
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context->is_opaque = parent_is_opaque;
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context->mutators_stack.Pop();
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}
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#endif
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OpacityLayer::OpacityLayer(SkAlpha opacity, const SkPoint& offset)
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: OpacityLayerBase(SK_ColorTRANSPARENT,
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opacity,
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kOpacityElevationWhenUsingSystemCompositor),
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offset_(offset) {
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// Ensure OpacityLayer has only one direct child.
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//
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// This is needed to ensure that retained rendering can always be applied to
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// save the costly saveLayer.
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//
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// Any children will be actually added as children of this empty
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// ContainerLayer.
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ContainerLayer::Add(std::make_shared<ContainerLayer>());
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}
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void OpacityLayer::Add(std::shared_ptr<Layer> layer) {
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GetChildContainer()->Add(std::move(layer));
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}
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void OpacityLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
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TRACE_EVENT0("flutter", "OpacityLayer::Preroll");
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ContainerLayer* container = GetChildContainer();
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FML_DCHECK(!container->layers().empty()); // OpacityLayer can't be a leaf.
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// Factor in the offset during Preroll. |OpacityLayerBase| will handle the
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// opacity.
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SkMatrix child_matrix = matrix;
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child_matrix.postTranslate(offset_.fX, offset_.fY);
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context->mutators_stack.PushTransform(
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SkMatrix::MakeTrans(offset_.fX, offset_.fY));
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Layer::AutoPrerollSaveLayerState save =
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Layer::AutoPrerollSaveLayerState::Create(context);
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OpacityLayerBase::Preroll(context, child_matrix);
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context->mutators_stack.Pop();
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// When using the system compositor, do not include the offset since we are
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// rendering as a separate piece of geometry and the offset will be baked into
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// that geometry's transform.
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if (OpacityLayerBase::can_system_composite()) {
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set_dimensions(SkRRect::MakeRect(paint_bounds()));
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set_needs_system_composite(true);
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} else {
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set_paint_bounds(paint_bounds().makeOffset(offset_.fX, offset_.fY));
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if (!context->has_platform_view && context->raster_cache &&
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SkRect::Intersects(context->cull_rect, paint_bounds())) {
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SkMatrix ctm = child_matrix;
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#ifndef SUPPORT_FRACTIONAL_TRANSLATION
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ctm = RasterCache::GetIntegralTransCTM(ctm);
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#endif
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context->raster_cache->Prepare(context, container, ctm);
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}
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}
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}
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#if defined(OS_FUCHSIA)
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void OpacityLayer::UpdateScene(SceneUpdateContext& context) {
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SceneUpdateContext::Transform transform(
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context, SkMatrix::MakeTrans(offset_.fX, offset_.fY));
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// OpacityLayerBase will handle applying the opacity itself.
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OpacityLayerBase::UpdateScene(context);
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}
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#endif
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void OpacityLayer::Paint(PaintContext& context) const {
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TRACE_EVENT0("flutter", "OpacityLayer::Paint");
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FML_DCHECK(needs_painting());
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SkPaint paint;
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paint.setAlpha(opacity());
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SkAutoCanvasRestore save(context.internal_nodes_canvas, true);
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context.internal_nodes_canvas->translate(offset_.fX, offset_.fY);
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#ifndef SUPPORT_FRACTIONAL_TRANSLATION
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context.internal_nodes_canvas->setMatrix(RasterCache::GetIntegralTransCTM(
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context.leaf_nodes_canvas->getTotalMatrix()));
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#endif
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if (context.raster_cache) {
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ContainerLayer* container = GetChildContainer();
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const SkMatrix& ctm = context.leaf_nodes_canvas->getTotalMatrix();
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RasterCacheResult child_cache = context.raster_cache->Get(container, ctm);
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if (child_cache.is_valid()) {
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child_cache.draw(*context.leaf_nodes_canvas, &paint);
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return;
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}
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}
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// Skia may clip the content with saveLayerBounds (although it's not a
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// guaranteed clip). So we have to provide a big enough saveLayerBounds. To do
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// so, we first remove the offset from paint bounds since it's already in the
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// matrix. Then we round out the bounds because of our
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// RasterCache::GetIntegralTransCTM optimization.
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//
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// Note that the following lines are only accessible when the raster cache is
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// not available, or when a cache miss occurs.
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SkRect saveLayerBounds;
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paint_bounds()
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.makeOffset(-offset_.fX, -offset_.fY)
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.roundOut(&saveLayerBounds);
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Layer::AutoSaveLayer save_layer =
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Layer::AutoSaveLayer::Create(context, saveLayerBounds, &paint);
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OpacityLayerBase::Paint(context);
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}
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ContainerLayer* OpacityLayer::GetChildContainer() const {
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FML_DCHECK(layers().size() == 1);
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return static_cast<ContainerLayer*>(layers()[0].get());
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}
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} // namespace flutter
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