flutter_flutter/flow/layers/opacity_layer.cc
Jim Graham 85953615eb
Conditionally use offscreen root surface only when needed
Currently helps primarily on iOS when no BackdropFilter is present by lowering energy usage
2019-12-11 15:10:55 -08:00

148 lines
5.1 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/opacity_layer.h"
#include "flutter/fml/trace_event.h"
#include "third_party/skia/include/core/SkPaint.h"
namespace flutter {
// The OpacityLayer has no real "elevation", but we want to avoid Z-fighting
// when using the system compositor. Choose a small but non-zero value for
// this.
constexpr float kOpacityElevationWhenUsingSystemCompositor = 0.01f;
#if !defined(OS_FUCHSIA)
void OpacityLayerBase::Preroll(PrerollContext* context,
const SkMatrix& matrix) {
const float parent_is_opaque = context->is_opaque;
context->mutators_stack.PushOpacity(opacity_);
context->is_opaque = parent_is_opaque && (opacity_ == SK_AlphaOPAQUE);
ContainerLayer::Preroll(context, matrix);
context->is_opaque = parent_is_opaque;
context->mutators_stack.Pop();
}
#endif
OpacityLayer::OpacityLayer(SkAlpha opacity, const SkPoint& offset)
: OpacityLayerBase(SK_ColorTRANSPARENT,
opacity,
kOpacityElevationWhenUsingSystemCompositor),
offset_(offset) {
// Ensure OpacityLayer has only one direct child.
//
// This is needed to ensure that retained rendering can always be applied to
// save the costly saveLayer.
//
// Any children will be actually added as children of this empty
// ContainerLayer.
ContainerLayer::Add(std::make_shared<ContainerLayer>());
}
void OpacityLayer::Add(std::shared_ptr<Layer> layer) {
GetChildContainer()->Add(std::move(layer));
}
void OpacityLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
TRACE_EVENT0("flutter", "OpacityLayer::Preroll");
ContainerLayer* container = GetChildContainer();
FML_DCHECK(!container->layers().empty()); // OpacityLayer can't be a leaf.
// Factor in the offset during Preroll. |OpacityLayerBase| will handle the
// opacity.
SkMatrix child_matrix = matrix;
child_matrix.postTranslate(offset_.fX, offset_.fY);
context->mutators_stack.PushTransform(
SkMatrix::MakeTrans(offset_.fX, offset_.fY));
Layer::AutoPrerollSaveLayerState save =
Layer::AutoPrerollSaveLayerState::Create(context);
OpacityLayerBase::Preroll(context, child_matrix);
context->mutators_stack.Pop();
// When using the system compositor, do not include the offset since we are
// rendering as a separate piece of geometry and the offset will be baked into
// that geometry's transform.
if (OpacityLayerBase::can_system_composite()) {
set_dimensions(SkRRect::MakeRect(paint_bounds()));
set_needs_system_composite(true);
} else {
set_paint_bounds(paint_bounds().makeOffset(offset_.fX, offset_.fY));
if (!context->has_platform_view && context->raster_cache &&
SkRect::Intersects(context->cull_rect, paint_bounds())) {
SkMatrix ctm = child_matrix;
#ifndef SUPPORT_FRACTIONAL_TRANSLATION
ctm = RasterCache::GetIntegralTransCTM(ctm);
#endif
context->raster_cache->Prepare(context, container, ctm);
}
}
}
#if defined(OS_FUCHSIA)
void OpacityLayer::UpdateScene(SceneUpdateContext& context) {
SceneUpdateContext::Transform transform(
context, SkMatrix::MakeTrans(offset_.fX, offset_.fY));
// OpacityLayerBase will handle applying the opacity itself.
OpacityLayerBase::UpdateScene(context);
}
#endif
void OpacityLayer::Paint(PaintContext& context) const {
TRACE_EVENT0("flutter", "OpacityLayer::Paint");
FML_DCHECK(needs_painting());
SkPaint paint;
paint.setAlpha(opacity());
SkAutoCanvasRestore save(context.internal_nodes_canvas, true);
context.internal_nodes_canvas->translate(offset_.fX, offset_.fY);
#ifndef SUPPORT_FRACTIONAL_TRANSLATION
context.internal_nodes_canvas->setMatrix(RasterCache::GetIntegralTransCTM(
context.leaf_nodes_canvas->getTotalMatrix()));
#endif
if (context.raster_cache) {
ContainerLayer* container = GetChildContainer();
const SkMatrix& ctm = context.leaf_nodes_canvas->getTotalMatrix();
RasterCacheResult child_cache = context.raster_cache->Get(container, ctm);
if (child_cache.is_valid()) {
child_cache.draw(*context.leaf_nodes_canvas, &paint);
return;
}
}
// Skia may clip the content with saveLayerBounds (although it's not a
// guaranteed clip). So we have to provide a big enough saveLayerBounds. To do
// so, we first remove the offset from paint bounds since it's already in the
// matrix. Then we round out the bounds because of our
// RasterCache::GetIntegralTransCTM optimization.
//
// Note that the following lines are only accessible when the raster cache is
// not available, or when a cache miss occurs.
SkRect saveLayerBounds;
paint_bounds()
.makeOffset(-offset_.fX, -offset_.fY)
.roundOut(&saveLayerBounds);
Layer::AutoSaveLayer save_layer =
Layer::AutoSaveLayer::Create(context, saveLayerBounds, &paint);
OpacityLayerBase::Paint(context);
}
ContainerLayer* OpacityLayer::GetChildContainer() const {
FML_DCHECK(layers().size() == 1);
return static_cast<ContainerLayer*>(layers()[0].get());
}
} // namespace flutter