flutter_flutter/engine/core/rendering/PointerEventsHitRules.cpp
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

119 lines
3.8 KiB
C++

/*
Copyright (C) 2007 Rob Buis <buis@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/rendering/PointerEventsHitRules.h"
namespace blink {
PointerEventsHitRules::PointerEventsHitRules(EHitTesting hitTesting, const HitTestRequest& request, EPointerEvents pointerEvents)
: requireVisible(false)
, requireFill(false)
, requireStroke(false)
, canHitStroke(false)
, canHitFill(false)
, canHitBoundingBox(false)
{
if (request.svgClipContent())
pointerEvents = PE_FILL;
if (hitTesting == SVG_GEOMETRY_HITTESTING) {
switch (pointerEvents)
{
case PE_BOUNDINGBOX:
canHitBoundingBox = true;
break;
case PE_VISIBLE_PAINTED:
case PE_AUTO: // "auto" is like "visiblePainted" when in SVG content
requireFill = true;
requireStroke = true;
case PE_VISIBLE:
requireVisible = true;
canHitFill = true;
canHitStroke = true;
break;
case PE_VISIBLE_FILL:
requireVisible = true;
canHitFill = true;
break;
case PE_VISIBLE_STROKE:
requireVisible = true;
canHitStroke = true;
break;
case PE_PAINTED:
requireFill = true;
requireStroke = true;
case PE_ALL:
canHitFill = true;
canHitStroke = true;
break;
case PE_FILL:
canHitFill = true;
break;
case PE_STROKE:
canHitStroke = true;
break;
case PE_NONE:
// nothing to do here, defaults are all false.
break;
}
} else {
switch (pointerEvents)
{
case PE_BOUNDINGBOX:
canHitBoundingBox = true;
break;
case PE_VISIBLE_PAINTED:
case PE_AUTO: // "auto" is like "visiblePainted" when in SVG content
requireVisible = true;
requireFill = true;
requireStroke = true;
canHitFill = true;
canHitStroke = true;
break;
case PE_VISIBLE_FILL:
case PE_VISIBLE_STROKE:
case PE_VISIBLE:
requireVisible = true;
canHitFill = true;
canHitStroke = true;
break;
case PE_PAINTED:
requireFill = true;
requireStroke = true;
canHitFill = true;
canHitStroke = true;
break;
case PE_FILL:
case PE_STROKE:
case PE_ALL:
canHitFill = true;
canHitStroke = true;
break;
case PE_NONE:
// nothing to do here, defaults are all false.
break;
}
}
}
}
// vim:ts=4:noet