Chinmay Garde bbe5ef72cb Compile and package all shaders for the OpenGL ES backend. (flutter/engine#146)
* Dries up GN rules for Metal and OpenGL ES shader compilation and embedding in
  a target binary.
* Adds support for shader compile time macro definitions. This is so that
  workarounds for specific shader backends can be implemented. In the case of
  this patch, there are temporary OpenGLES workaround for users of instancing
  and SSBOs. These will be removed when I rework glyph rendering to not use
  these features that are missing in legacy targets.
* Since there is no concept of an OpenGLES shader library akin to a `.metallib`,
  adds a target called `blobcat` that concatenates shader blobs into single blob
  that can be embedded into a target binary. No parsing or data copying is
  necessary.
* `imgui_raster.vert` has been rewritten to work around the absence of unsigned
  integer types in legacy backends.
2022-04-27 15:57:33 -07:00
..

Flutter Engine

Build Status - Cirrus

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