flutter_flutter/engine/core/editing/EditorKeyBindings.cpp
Adam Barth 3ddae5ea36 Switch KeyboardEvents over to NewEventHandler
This CL moves KeyboardEvents from the old event model to NewEventHandler. This
CL keeps the basic structure of keydown, keypress, keyup events even though
that's a bit wacky. As with pointer and gesture events, this CL removes
PlatformKeyboardEvent in favor of just using WebKeyboardEvent. I've also made
WebKeyboardEvent align more closely with Mojo's keyboard event.

The CL does change one important aspect of key event handling: on the web the
"keyCode" property of KeyboardEvent changes its meaning depending on whether
the event is a keydown or a keypress event. For the former events, keyCode is
the "virtual" (i.e., windows) key code where for the latter events, keyCode is
the character code. To be more precise, I've renamed keyCode to virtualKeyCode
and I've given it a zero (unknown key code) value during keypress events.

R=ojan@chromium.org, eseidel@chromium.org

Review URL: https://codereview.chromium.org/872233002
2015-01-25 22:46:50 -08:00

71 lines
2.9 KiB
C++

/*
* Copyright (C) 2006, 2007 Apple, Inc. All rights reserved.
* Copyright (C) 2012 Google, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
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*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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#include "sky/engine/config.h"
#include "sky/engine/core/editing/Editor.h"
#include "gen/sky/core/EventTypeNames.h"
#include "sky/engine/core/events/KeyboardEvent.h"
#include "sky/engine/core/frame/LocalFrame.h"
#include "sky/engine/core/page/EditorClient.h"
namespace blink {
bool Editor::handleEditingKeyboardEvent(KeyboardEvent* event)
{
String commandName = behavior().interpretKeyEvent(*event);
Command command = this->command(commandName);
if (event->type() == EventTypeNames::keydown) {
// WebKit doesn't have enough information about mode to decide how
// commands that just insert text if executed via Editor should be treated,
// so we leave it upon WebCore to either handle them immediately
// (e.g. Tab that changes focus) or let a keypress event be generated
// (e.g. Tab that inserts a Tab character, or Enter).
if (command.isTextInsertion() || commandName.isEmpty())
return false;
return command.execute(event);
}
if (command.execute(event))
return true;
if (!behavior().shouldInsertCharacter(*event) || !canEdit())
return false;
UChar charCode = event->charCode();
return insertText(String(&charCode, 1), event);
}
void Editor::handleKeyboardEvent(KeyboardEvent* evt)
{
// Give the embedder a chance to handle the keyboard event.
if (client().handleKeyboardEvent() || handleEditingKeyboardEvent(evt))
evt->setDefaultHandled();
}
} // namespace blink