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Texture unregistration is finished on the GPU thread. The FlutterTexture implementation might not know when it is finished which leads to a race condition. Adding this callback so the FlutterTexture is aware of end of the unregistration process.
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/texture.h"
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namespace flutter {
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TextureRegistry::TextureRegistry() = default;
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TextureRegistry::~TextureRegistry() = default;
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void TextureRegistry::RegisterTexture(std::shared_ptr<Texture> texture) {
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mapping_[texture->Id()] = texture;
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}
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void TextureRegistry::UnregisterTexture(int64_t id) {
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mapping_[id]->OnTextureUnregistered();
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mapping_.erase(id);
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}
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void TextureRegistry::OnGrContextCreated() {
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for (auto& it : mapping_) {
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it.second->OnGrContextCreated();
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}
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}
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void TextureRegistry::OnGrContextDestroyed() {
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for (auto& it : mapping_) {
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it.second->OnGrContextDestroyed();
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}
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}
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std::shared_ptr<Texture> TextureRegistry::GetTexture(int64_t id) {
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auto it = mapping_.find(id);
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return it != mapping_.end() ? it->second : nullptr;
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}
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Texture::Texture(int64_t id) : id_(id) {}
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Texture::~Texture() = default;
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} // namespace flutter
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