flutter_flutter/engine/src/flutter/testing/test_vulkan_surface.h
Chris Bracken 9154a5285b Move TestMetalContext/Surface to testing namespace (flutter/engine#56602)
The Metal context/surface code was only in the `flutter` namespace but should have been in `flutter::testing` for consistency with everything else in the `testing` directory.

Also squashes the declarations in the rest of that directory to match the style guide while I've got the macro still handy.

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2024-11-15 02:36:17 +00:00

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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_TESTING_TEST_VULKAN_SURFACE_H_
#define FLUTTER_TESTING_TEST_VULKAN_SURFACE_H_
#include <memory>
#include "flutter/testing/test_vulkan_context.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/core/SkSize.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/ganesh/GrDirectContext.h"
namespace flutter::testing {
class TestVulkanSurface {
public:
static std::unique_ptr<TestVulkanSurface> Create(
const TestVulkanContext& context,
const SkISize& surface_size);
bool IsValid() const;
sk_sp<SkImage> GetSurfaceSnapshot() const;
VkImage GetImage();
private:
explicit TestVulkanSurface(TestVulkanImage&& image);
TestVulkanImage image_;
sk_sp<SkSurface> surface_;
};
} // namespace flutter::testing
#endif // FLUTTER_TESTING_TEST_VULKAN_SURFACE_H_