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This CL flips the switch to make Sky use Dart. TBR=eseidel@chromium.org BUG=454613 Review URL: https://codereview.chromium.org/922893002
84 lines
3.1 KiB
C++
84 lines
3.1 KiB
C++
/*
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* Copyright (C) 2009 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_HTML_CANVAS_WEBGLRENDERBUFFER_H_
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#define SKY_ENGINE_CORE_HTML_CANVAS_WEBGLRENDERBUFFER_H_
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#include "sky/engine/tonic/dart_wrappable.h"
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#include "sky/engine/core/html/canvas/WebGLSharedObject.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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#include "sky/engine/wtf/RefPtr.h"
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namespace blink {
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class WebGLRenderbuffer final : public WebGLSharedObject, public DartWrappable {
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DEFINE_WRAPPERTYPEINFO();
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public:
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virtual ~WebGLRenderbuffer();
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static PassRefPtr<WebGLRenderbuffer> create(WebGLRenderingContextBase*);
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void setInternalFormat(GLenum internalformat)
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{
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m_internalFormat = internalformat;
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}
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GLenum internalFormat() const { return m_internalFormat; }
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void setSize(GLsizei width, GLsizei height)
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{
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m_width = width;
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m_height = height;
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}
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GLsizei width() const { return m_width; }
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GLsizei height() const { return m_height; }
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bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
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void setHasEverBeenBound() { m_hasEverBeenBound = true; }
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void setEmulatedStencilBuffer(PassRefPtr<WebGLRenderbuffer> buffer) { m_emulatedStencilBuffer = buffer; }
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WebGLRenderbuffer* emulatedStencilBuffer() const { return m_emulatedStencilBuffer.get(); }
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void deleteEmulatedStencilBuffer(blink::WebGraphicsContext3D* context3d);
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protected:
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explicit WebGLRenderbuffer(WebGLRenderingContextBase*);
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virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) override;
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private:
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virtual bool isRenderbuffer() const override { return true; }
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GLenum m_internalFormat;
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GLsizei m_width, m_height;
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bool m_hasEverBeenBound;
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RefPtr<WebGLRenderbuffer> m_emulatedStencilBuffer;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_HTML_CANVAS_WEBGLRENDERBUFFER_H_
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