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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
190 lines
8.4 KiB
C++
190 lines
8.4 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/animation/AnimationNode.h"
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#include "sky/engine/core/animation/AnimationNodeTiming.h"
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#include "sky/engine/core/animation/AnimationPlayer.h"
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#include "sky/engine/core/animation/TimingCalculations.h"
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namespace blink {
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namespace {
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Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation)
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{
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if (fillMode != Timing::FillModeAuto)
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return fillMode;
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if (isAnimation)
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return Timing::FillModeNone;
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return Timing::FillModeBoth;
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}
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} // namespace
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AnimationNode::AnimationNode(const Timing& timing, PassOwnPtr<EventDelegate> eventDelegate)
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: m_parent(nullptr)
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, m_startTime(0)
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, m_player(nullptr)
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, m_timing(timing)
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, m_eventDelegate(eventDelegate)
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, m_calculated()
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, m_needsUpdate(true)
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, m_lastUpdateTime(nullValue())
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{
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m_timing.assertValid();
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}
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double AnimationNode::iterationDuration() const
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{
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double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationDuration() : m_timing.iterationDuration;
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ASSERT(result >= 0);
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return result;
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}
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double AnimationNode::repeatedDuration() const
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{
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const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_timing.iterationCount);
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ASSERT(result >= 0);
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return result;
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}
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double AnimationNode::activeDurationInternal() const
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{
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const double result = m_timing.playbackRate
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? repeatedDuration() / std::abs(m_timing.playbackRate)
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: std::numeric_limits<double>::infinity();
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ASSERT(result >= 0);
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return result;
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}
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void AnimationNode::updateSpecifiedTiming(const Timing& timing)
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{
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// FIXME: Test whether the timing is actually different?
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m_timing = timing;
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invalidate();
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if (m_player)
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m_player->setOutdated();
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specifiedTimingChanged();
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}
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void AnimationNode::updateInheritedTime(double inheritedTime, TimingUpdateReason reason) const
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{
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bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !(isNull(m_lastUpdateTime) && isNull(inheritedTime)));
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m_needsUpdate = false;
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m_lastUpdateTime = inheritedTime;
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const double localTime = inheritedTime - m_startTime;
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double timeToNextIteration = std::numeric_limits<double>::infinity();
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if (needsUpdate) {
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const double activeDuration = this->activeDurationInternal();
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const Phase currentPhase = calculatePhase(activeDuration, localTime, m_timing);
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// FIXME: parentPhase depends on groups being implemented.
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const AnimationNode::Phase parentPhase = AnimationNode::PhaseActive;
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const double activeTime = calculateActiveTime(activeDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing);
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double currentIteration;
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double timeFraction;
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if (const double iterationDuration = this->iterationDuration()) {
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const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iterationStart, iterationDuration);
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ASSERT(startOffset >= 0);
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const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_timing);
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const double iterationTime = calculateIterationTime(iterationDuration, repeatedDuration(), scaledActiveTime, startOffset, m_timing);
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currentIteration = calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, m_timing);
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timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_timing) / iterationDuration;
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if (!isNull(iterationTime)) {
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timeToNextIteration = (iterationDuration - iterationTime) / std::abs(m_timing.playbackRate);
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if (activeDuration - activeTime < timeToNextIteration)
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timeToNextIteration = std::numeric_limits<double>::infinity();
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}
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} else {
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const double localIterationDuration = 1;
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const double localRepeatedDuration = localIterationDuration * m_timing.iterationCount;
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ASSERT(localRepeatedDuration >= 0);
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const double localActiveDuration = m_timing.playbackRate ? localRepeatedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::infinity();
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ASSERT(localActiveDuration >= 0);
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const double localLocalTime = localTime < m_timing.startDelay ? localTime : localActiveDuration + m_timing.startDelay;
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const AnimationNode::Phase localCurrentPhase = calculatePhase(localActiveDuration, localLocalTime, m_timing);
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const double localActiveTime = calculateActiveTime(localActiveDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localLocalTime, parentPhase, localCurrentPhase, m_timing);
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const double startOffset = m_timing.iterationStart * localIterationDuration;
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ASSERT(startOffset >= 0);
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const double scaledActiveTime = calculateScaledActiveTime(localActiveDuration, localActiveTime, startOffset, m_timing);
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const double iterationTime = calculateIterationTime(localIterationDuration, localRepeatedDuration, scaledActiveTime, startOffset, m_timing);
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currentIteration = calculateCurrentIteration(localIterationDuration, iterationTime, scaledActiveTime, m_timing);
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timeFraction = calculateTransformedTime(currentIteration, localIterationDuration, iterationTime, m_timing);
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}
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m_calculated.currentIteration = currentIteration;
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m_calculated.timeFraction = timeFraction;
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m_calculated.phase = currentPhase;
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m_calculated.isInEffect = !isNull(activeTime);
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m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay());
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m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
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m_calculated.localTime = m_lastUpdateTime - m_startTime;
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}
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// Test for events even if timing didn't need an update as the player may have gained a start time.
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// FIXME: Refactor so that we can ASSERT(m_player) here, this is currently required to be nullable for testing.
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if (reason == TimingUpdateForAnimationFrame && (!m_player || m_player->hasStartTime() || m_player->paused())) {
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if (m_eventDelegate)
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m_eventDelegate->onEventCondition(this);
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}
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if (needsUpdate) {
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// FIXME: This probably shouldn't be recursive.
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updateChildrenAndEffects();
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m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(true, localTime, timeToNextIteration);
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m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(false, localTime, timeToNextIteration);
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}
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}
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const AnimationNode::CalculatedTiming& AnimationNode::ensureCalculated() const
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{
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if (!m_player)
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return m_calculated;
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if (m_player->outdated())
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m_player->update(TimingUpdateOnDemand);
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ASSERT(!m_player->outdated());
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return m_calculated;
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}
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PassRefPtr<AnimationNodeTiming> AnimationNode::timing()
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{
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return AnimationNodeTiming::create(this);
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}
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} // namespace blink
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