Ojan Vafai 100094dbf3 Delete document marker related invalidation code.
I believe this doesn't change behavior, but it's hard
to know since we don't have spellchecking hooked up.
Also, delete setToolTip. This is for tooltips on spelling
markers. We don't support tooltips.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/830273006
2015-01-16 20:01:02 -08:00

155 lines
6.6 KiB
C++

/*
* Copyright (C) 2006 Apple Computer, Inc.
* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_
#define SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_
#include "sky/engine/core/rendering/HitTestLocation.h"
#include "sky/engine/core/rendering/HitTestRequest.h"
#include "sky/engine/platform/geometry/FloatQuad.h"
#include "sky/engine/platform/geometry/FloatRect.h"
#include "sky/engine/platform/geometry/LayoutRect.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/platform/text/TextDirection.h"
#include "sky/engine/wtf/Forward.h"
#include "sky/engine/wtf/ListHashSet.h"
#include "sky/engine/wtf/OwnPtr.h"
#include "sky/engine/wtf/RefPtr.h"
namespace blink {
class Element;
class LocalFrame;
class Image;
class KURL;
class Node;
class RenderObject;
class PositionWithAffinity;
class Scrollbar;
class HitTestResult {
DISALLOW_ALLOCATION();
public:
typedef ListHashSet<RefPtr<Node> > NodeSet;
HitTestResult();
HitTestResult(const LayoutPoint&);
// Pass non-negative padding values to perform a rect-based hit test.
HitTestResult(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
HitTestResult(const HitTestLocation&);
HitTestResult(const HitTestResult&);
~HitTestResult();
HitTestResult& operator=(const HitTestResult&);
// For point-based hit tests, these accessors provide information about the node
// under the point. For rect-based hit tests they are meaningless (reflect the
// last candidate node observed in the rect).
// FIXME: Make these less error-prone for rect-based hit tests (center point or fail).
Node* innerNode() const { return m_innerNode.get(); }
Node* innerPossiblyPseudoNode() const { return m_innerPossiblyPseudoNode.get(); }
Element* innerElement() const;
Node* innerNonSharedNode() const { return m_innerNonSharedNode.get(); }
Element* URLElement() const { return m_innerURLElement.get(); }
Scrollbar* scrollbar() const { return m_scrollbar.get(); }
bool isOverWidget() const { return m_isOverWidget; }
// Forwarded from HitTestLocation
bool isRectBasedTest() const { return m_hitTestLocation.isRectBasedTest(); }
// The hit-tested point in the coordinates of the main frame.
const LayoutPoint& pointInMainFrame() const { return m_hitTestLocation.point(); }
IntPoint roundedPointInMainFrame() const { return roundedIntPoint(pointInMainFrame()); }
// The hit-tested point in the coordinates of the innerNode frame, the frame containing innerNode.
const LayoutPoint& pointInInnerNodeFrame() const { return m_pointInInnerNodeFrame; }
IntPoint roundedPointInInnerNodeFrame() const { return roundedIntPoint(pointInInnerNodeFrame()); }
LocalFrame* innerNodeFrame() const;
// The hit-tested point in the coordinates of the inner node.
const LayoutPoint& localPoint() const { return m_localPoint; }
void setLocalPoint(const LayoutPoint& p) { m_localPoint = p; }
PositionWithAffinity position() const;
RenderObject* renderer() const;
const HitTestLocation& hitTestLocation() const { return m_hitTestLocation; }
void setInnerNode(Node*);
void setInnerNonSharedNode(Node*);
void setURLElement(Element*);
void setScrollbar(Scrollbar*);
void setIsOverWidget(bool b) { m_isOverWidget = b; }
bool isSelected() const;
Image* image() const;
IntRect imageRect() const;
KURL absoluteImageURL() const;
// This variant of absoluteImageURL will also convert <canvas> elements
// to huge image data URLs (very expensive).
KURL absoluteImageURLIncludingCanvasDataURL() const;
KURL absoluteLinkURL() const;
String textContent() const;
bool isLiveLink() const;
bool isMisspelled() const;
bool isContentEditable() const;
bool isOverLink() const;
// Returns true if it is rect-based hit test and needs to continue until the rect is fully
// enclosed by the boundaries of a node.
bool addNodeToRectBasedTestResult(Node*, const HitTestRequest&, const HitTestLocation& pointInContainer, const LayoutRect& = LayoutRect());
bool addNodeToRectBasedTestResult(Node*, const HitTestRequest&, const HitTestLocation& pointInContainer, const FloatRect&);
void append(const HitTestResult&);
// If m_rectBasedTestResult is 0 then set it to a new NodeSet. Return *m_rectBasedTestResult. Lazy allocation makes
// sense because the NodeSet is seldom necessary, and it's somewhat expensive to allocate and initialize. This method does
// the same thing as mutableRectBasedTestResult(), but here the return value is const.
const NodeSet& rectBasedTestResult() const;
// Collapse the rect-based test result into a single target at the specified location.
void resolveRectBasedTest(Node* resolvedInnerNode, const LayoutPoint& resolvedPointInMainFrame);
// FIXME: Remove this.
Node* targetNode() const { return innerNode(); }
private:
KURL absoluteImageURLInternal(bool allowCanvas) const;
NodeSet& mutableRectBasedTestResult(); // See above.
HitTestLocation m_hitTestLocation;
RefPtr<Node> m_innerNode;
RefPtr<Node> m_innerPossiblyPseudoNode;
RefPtr<Node> m_innerNonSharedNode;
// FIXME: Nothing changes this to a value different from m_hitTestLocation!
LayoutPoint m_pointInInnerNodeFrame; // The hit-tested point in innerNode frame coordinates.
LayoutPoint m_localPoint; // A point in the local coordinate space of m_innerNonSharedNode's renderer. Allows us to efficiently
// determine where inside the renderer we hit on subsequent operations.
RefPtr<Element> m_innerURLElement;
RefPtr<Scrollbar> m_scrollbar;
bool m_isOverWidget; // Returns true if we are over a widget.
mutable OwnPtr<NodeSet> m_rectBasedTestResult;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_