flutter_flutter/sky/shell/rasterizer.h
Adam Barth 56601fcfa3 Wire sky_shell.mojo to draw via MGL
After this patch, we can execute Dart code and draw the result via MGL. We
still need to plumb in services.
2015-11-14 07:42:25 -08:00

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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_SHELL_RASTERIZER_H_
#define SKY_SHELL_RASTERIZER_H_
#include <memory>
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "sky/compositor/layer_tree.h"
namespace sky {
namespace shell {
typedef base::Callback<void(scoped_ptr<compositor::LayerTree>)> RasterCallback;
class Rasterizer {
public:
virtual ~Rasterizer();
virtual RasterCallback GetRasterCallback() = 0;
// Implemented by each GPU backend.
static scoped_ptr<Rasterizer> Create();
};
} // namespace shell
} // namespace sky
#endif // SKY_SHELL_RASTERIZER_H_