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This CL generated by |sed -i '/sky\/engine\/config.h/d'| and a manual sweep to catch some oddballs. TBR=eseidel@chromium.org Review URL: https://codereview.chromium.org/1206763002.
214 lines
9.6 KiB
C++
214 lines
9.6 KiB
C++
/*
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* Copyright (c) 2013, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/core/animation/TimingCalculations.h"
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#include <gtest/gtest.h>
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using namespace blink;
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namespace {
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TEST(AnimationTimingCalculationsTest, ActiveTime)
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{
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Timing timing;
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// calculateActiveTime(activeDuration, fillMode, localTime, parentPhase, phase, timing)
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// Before Phase
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timing.startDelay = 10;
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EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing)));
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EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing)));
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EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBackwards, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing));
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EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBoth, 0, AnimationNode::PhaseActive, AnimationNode::PhaseBefore, timing));
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// Active Phase
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timing.startDelay = 10;
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// Active, and parent Before
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EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, AnimationNode::PhaseBefore, AnimationNode::PhaseActive, timing)));
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EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 15, AnimationNode::PhaseBefore, AnimationNode::PhaseActive, timing)));
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// Active, and parent After
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EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, AnimationNode::PhaseAfter, AnimationNode::PhaseActive, timing)));
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EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeBackwards, 15, AnimationNode::PhaseAfter, AnimationNode::PhaseActive, timing)));
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// Active, and parent Active
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EXPECT_EQ(5, calculateActiveTime(20, Timing::FillModeForwards, 15, AnimationNode::PhaseActive, AnimationNode::PhaseActive, timing));
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// After Phase
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timing.startDelay = 10;
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EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeForwards, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing));
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EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeBoth, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing));
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EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeBackwards, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing)));
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EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeNone, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing)));
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// None
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EXPECT_TRUE(isNull(calculateActiveTime(32, Timing::FillModeNone, nullValue(), AnimationNode::PhaseNone, AnimationNode::PhaseNone, timing)));
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}
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TEST(AnimationTimingCalculationsTest, ScaledActiveTime)
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{
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Timing timing;
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// calculateScaledActiveTime(activeDuration, activeTime, startOffset, timing)
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// if the active time is null
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EXPECT_TRUE(isNull(calculateScaledActiveTime(4, nullValue(), 5, timing)));
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// if the playback rate is negative
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timing.playbackRate = -1;
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EXPECT_EQ(35, calculateScaledActiveTime(40, 10, 5, timing));
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// otherwise
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timing.playbackRate = 0;
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EXPECT_EQ(5, calculateScaledActiveTime(40, 10, 5, timing));
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timing.playbackRate = 1;
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EXPECT_EQ(15, calculateScaledActiveTime(40, 10, 5, timing));
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// infinte activeTime
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timing.playbackRate = 0;
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EXPECT_EQ(0, calculateScaledActiveTime(std::numeric_limits<double>::infinity(), std::numeric_limits<double>::infinity(), 0, timing));
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timing.playbackRate = 1;
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EXPECT_EQ(std::numeric_limits<double>::infinity(), calculateScaledActiveTime(std::numeric_limits<double>::infinity(), std::numeric_limits<double>::infinity(), 0, timing));
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}
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TEST(AnimationTimingCalculationsTest, IterationTime)
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{
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Timing timing;
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// calculateIterationTime(iterationDuration, repeatedDuration, scaledActiveTime, startOffset, timing)
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// if the scaled active time is null
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EXPECT_TRUE(isNull(calculateIterationTime(1, 1, nullValue(), 1, timing)));
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// if (complex-conditions)...
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EXPECT_EQ(12, calculateIterationTime(12, 12, 12, 0, timing));
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// otherwise
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timing.iterationCount = 10;
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EXPECT_EQ(5, calculateIterationTime(10, 100, 25, 4, timing));
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EXPECT_EQ(7, calculateIterationTime(11, 110, 29, 1, timing));
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timing.iterationStart = 1.1;
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EXPECT_EQ(8, calculateIterationTime(12, 120, 20, 7, timing));
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}
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TEST(AnimationTimingCalculationsTest, CurrentIteration)
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{
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Timing timing;
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// calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, timing)
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// if the scaled active time is null
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EXPECT_TRUE(isNull(calculateCurrentIteration(1, 1, nullValue(), timing)));
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// if the scaled active time is zero
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EXPECT_EQ(0, calculateCurrentIteration(1, 1, 0, timing));
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// if the iteration time equals the iteration duration
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timing.iterationStart = 4;
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timing.iterationCount = 7;
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EXPECT_EQ(10, calculateCurrentIteration(5, 5, 9, timing));
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// otherwise
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EXPECT_EQ(3, calculateCurrentIteration(3.2, 3.1, 10, timing));
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}
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TEST(AnimationTimingCalculationsTest, DirectedTime)
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{
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Timing timing;
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// calculateDirectedTime(currentIteration, iterationDuration, iterationTime, timing)
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// if the iteration time is null
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EXPECT_TRUE(isNull(calculateDirectedTime(1, 2, nullValue(), timing)));
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// forwards
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EXPECT_EQ(17, calculateDirectedTime(0, 20, 17, timing));
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EXPECT_EQ(17, calculateDirectedTime(1, 20, 17, timing));
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timing.direction = Timing::PlaybackDirectionAlternate;
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EXPECT_EQ(17, calculateDirectedTime(0, 20, 17, timing));
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EXPECT_EQ(17, calculateDirectedTime(2, 20, 17, timing));
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timing.direction = Timing::PlaybackDirectionAlternateReverse;
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EXPECT_EQ(17, calculateDirectedTime(1, 20, 17, timing));
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EXPECT_EQ(17, calculateDirectedTime(3, 20, 17, timing));
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// reverse
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timing.direction = Timing::PlaybackDirectionReverse;
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EXPECT_EQ(3, calculateDirectedTime(0, 20, 17, timing));
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EXPECT_EQ(3, calculateDirectedTime(1, 20, 17, timing));
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timing.direction = Timing::PlaybackDirectionAlternate;
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EXPECT_EQ(3, calculateDirectedTime(1, 20, 17, timing));
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EXPECT_EQ(3, calculateDirectedTime(3, 20, 17, timing));
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timing.direction = Timing::PlaybackDirectionAlternateReverse;
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EXPECT_EQ(3, calculateDirectedTime(0, 20, 17, timing));
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EXPECT_EQ(3, calculateDirectedTime(2, 20, 17, timing));
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}
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TEST(AnimationTimingCalculationsTest, TransformedTime)
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{
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Timing timing;
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// calculateTransformedTime(currentIteration, iterationDuration, iterationTime, timing)
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// Iteration time is null
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EXPECT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing)));
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// PlaybackDirectionForwards
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EXPECT_EQ(12, calculateTransformedTime(0, 20, 12, timing));
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EXPECT_EQ(12, calculateTransformedTime(1, 20, 12, timing));
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// PlaybackDirectionForwards with timing function
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timing.timingFunction = StepsTimingFunction::create(4, StepsTimingFunction::StepAtEnd);
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EXPECT_EQ(10, calculateTransformedTime(0, 20, 12, timing));
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EXPECT_EQ(10, calculateTransformedTime(1, 20, 12, timing));
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// PlaybackDirectionReverse
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timing.timingFunction = Timing::defaults().timingFunction;
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timing.direction = Timing::PlaybackDirectionReverse;
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EXPECT_EQ(8, calculateTransformedTime(0, 20, 12, timing));
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EXPECT_EQ(8, calculateTransformedTime(1, 20, 12, timing));
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// PlaybackDirectionReverse with timing function
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timing.timingFunction = StepsTimingFunction::create(4, StepsTimingFunction::StepAtEnd);
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EXPECT_EQ(5, calculateTransformedTime(0, 20, 12, timing));
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EXPECT_EQ(5, calculateTransformedTime(1, 20, 12, timing));
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// Timing function when directed time is null.
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EXPECT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing)));
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// Timing function when iterationDuration is infinity
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timing.direction = Timing::PlaybackDirectionNormal;
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EXPECT_EQ(0, calculateTransformedTime(0, std::numeric_limits<double>::infinity(), 0, timing));
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EXPECT_EQ(1, calculateTransformedTime(0, std::numeric_limits<double>::infinity(), 1, timing));
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timing.direction = Timing::PlaybackDirectionReverse;
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EXPECT_EQ(std::numeric_limits<double>::infinity(), calculateTransformedTime(0, std::numeric_limits<double>::infinity(), 0, timing));
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EXPECT_EQ(std::numeric_limits<double>::infinity(), calculateTransformedTime(0, std::numeric_limits<double>::infinity(), 1, timing));
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}
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}
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