gaaclarke b6e6849f95 [Impeller] added a fallback that will make sure the blur fragment shader doesn't overflow (flutter/engine#53466)
issue: https://github.com/flutter/flutter/issues/150462

This makes that usage never crash.  I would like to reevaluate for a better fix later though.  Something like:
1) Rework the downsample logic to make sure this gap doesn't exist.
1) Simply increase the kernel size.  We already did that before and technically we should be clamped to the 500 sigma so we won't have to do it forever.

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2024-06-24 18:01:00 +00:00
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