flutter_flutter/engine/platform/graphics/GraphicsContextState.h
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

187 lines
6.7 KiB
C++

// Copyright (C) 2013 Google Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GraphicsContextState_h
#define GraphicsContextState_h
#include "sky/engine/platform/graphics/DrawLooperBuilder.h"
#include "sky/engine/platform/graphics/Gradient.h"
#include "sky/engine/platform/graphics/GraphicsTypes.h"
#include "sky/engine/platform/graphics/Path.h"
#include "sky/engine/platform/graphics/Pattern.h"
#include "sky/engine/platform/graphics/StrokeData.h"
#include "sky/engine/wtf/PassOwnPtr.h"
#include "sky/engine/wtf/RefPtr.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkPaint.h"
namespace blink {
// Encapsulates the state information we store for each pushed graphics state.
// Only GraphicsContext can use this class.
class PLATFORM_EXPORT GraphicsContextState final {
public:
static PassOwnPtr<GraphicsContextState> create()
{
return adoptPtr(new GraphicsContextState());
}
static PassOwnPtr<GraphicsContextState> createAndCopy(const GraphicsContextState& other)
{
return adoptPtr(new GraphicsContextState(other));
}
void copy(const GraphicsContextState&);
// SkPaint objects that reflect the current state. If the length of the
// path to be stroked is known, pass it in for correct dash or dot placement.
const SkPaint& strokePaint(int strokedPathLength = 0) const;
const SkPaint& fillPaint() const;
uint16_t saveCount() const { return m_saveCount; }
void incrementSaveCount() { ++m_saveCount; }
void decrementSaveCount() { --m_saveCount; }
// Stroke data
const StrokeData& strokeData() const { return m_strokeData; }
void setStrokeStyle(StrokeStyle);
void setStrokeThickness(float);
SkColor effectiveStrokeColor() const { return applyAlpha(m_strokeData.color().rgb()); }
void setStrokeColor(const Color&);
void setStrokeGradient(const PassRefPtr<Gradient>);
void clearStrokeGradient();
void setStrokePattern(const PassRefPtr<Pattern>);
void clearStrokePattern();
void setLineCap(LineCap);
void setLineJoin(LineJoin);
void setMiterLimit(float);
void setLineDash(const DashArray&, float);
// Fill data
Color fillColor() const { return m_fillColor; }
SkColor effectiveFillColor() const { return applyAlpha(m_fillColor.rgb()); }
void setFillColor(const Color&);
Gradient* fillGradient() const { return m_fillGradient.get(); }
void setFillGradient(const PassRefPtr<Gradient>);
void clearFillGradient();
Pattern* fillPattern() const { return m_fillPattern.get(); }
void setFillPattern(const PassRefPtr<Pattern>);
void clearFillPattern();
// Path fill rule
WindRule fillRule() const { return m_fillRule; }
void setFillRule(WindRule rule) { m_fillRule = rule; }
// Shadow. (This will need tweaking if we use draw loopers for other things.)
SkDrawLooper* drawLooper() const { return m_looper.get(); }
void setDrawLooper(PassRefPtr<SkDrawLooper>);
void clearDrawLooper();
// Text. (See TextModeFill & friends.)
TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; }
void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mode; }
// Common shader state.
int alpha() const { return m_alpha; }
void setAlphaAsFloat(float);
SkColorFilter* colorFilter() const { return m_colorFilter.get(); }
void setColorFilter(PassRefPtr<SkColorFilter>);
// Compositing control, for the CSS and Canvas compositing spec.
void setCompositeOperation(CompositeOperator, WebBlendMode);
CompositeOperator compositeOperator() const { return m_compositeOperator; }
WebBlendMode blendMode() const { return m_blendMode; }
// Image interpolation control.
InterpolationQuality interpolationQuality() const { return m_interpolationQuality; }
void setInterpolationQuality(InterpolationQuality);
bool shouldAntialias() const { return m_shouldAntialias; }
void setShouldAntialias(bool);
bool shouldClampToSourceRect() const { return m_shouldClampToSourceRect; }
void setShouldClampToSourceRect(bool shouldClampToSourceRect) { m_shouldClampToSourceRect = shouldClampToSourceRect; }
private:
GraphicsContextState();
explicit GraphicsContextState(const GraphicsContextState&);
GraphicsContextState& operator=(const GraphicsContextState&);
// Helper function for applying the state's alpha value to the given input
// color to produce a new output color.
SkColor applyAlpha(SkColor c) const
{
int a = SkAlphaMul(SkColorGetA(c), m_alpha);
return (c & 0x00FFFFFF) | (a << 24);
}
// These are mutbale to enable gradient updates when the paints are fetched for use.
mutable SkPaint m_strokePaint;
mutable SkPaint m_fillPaint;
StrokeData m_strokeData;
Color m_fillColor;
WindRule m_fillRule;
RefPtr<Gradient> m_fillGradient;
RefPtr<Pattern> m_fillPattern;
RefPtr<SkDrawLooper> m_looper;
TextDrawingModeFlags m_textDrawingMode;
int m_alpha;
RefPtr<SkColorFilter> m_colorFilter;
CompositeOperator m_compositeOperator;
WebBlendMode m_blendMode;
InterpolationQuality m_interpolationQuality;
uint16_t m_saveCount;
bool m_shouldAntialias : 1;
bool m_shouldClampToSourceRect : 1;
};
} // namespace blink
#endif // GraphicsContextState_h