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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
/*
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* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef FloatBoxExtent_h
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#define FloatBoxExtent_h
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#include "sky/engine/platform/geometry/FloatRect.h"
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namespace blink {
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class FloatBoxExtent {
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public:
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FloatBoxExtent()
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: m_top(0)
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, m_right(0)
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, m_bottom(0)
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, m_left(0)
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{
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}
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FloatBoxExtent(float top, float right, float bottom, float left)
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: m_top(top)
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, m_right(right)
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, m_bottom(bottom)
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, m_left(left)
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{
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}
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float top() const { return m_top; }
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void setTop(float top) { m_top = top; }
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float right() const { return m_right; }
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void setRight(float right) { m_right = right; }
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float bottom() const { return m_bottom; }
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void setBottom(float bottom) { m_bottom = bottom; }
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float left() const { return m_left; }
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void setLeft(float left) { m_left = left; }
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bool isZero() const { return !left() && !right() && !top() && !bottom(); }
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void expandRect(FloatRect& rect) const
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{
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if (isZero())
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return;
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rect.move(-left(), -top());
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rect.expand(left() + right(), top() + bottom());
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}
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void unite(const FloatBoxExtent& other)
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{
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m_top = std::min(m_top, other.top());
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m_right = std::max(m_right, other.right());
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m_bottom = std::max(m_bottom, other.bottom());
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m_left = std::min(m_left, other.left());
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}
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void unite(const FloatRect& rect)
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{
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m_top = std::min(m_top, rect.y());
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m_right = std::max(m_right, rect.maxX());
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m_bottom = std::max(m_bottom, rect.maxY());
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m_left = std::min(m_left, rect.x());
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}
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private:
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float m_top;
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float m_right;
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float m_bottom;
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float m_left;
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};
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inline bool operator==(const FloatBoxExtent& a, const FloatBoxExtent& b)
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{
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return a.top() == b.top()
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&& a.right() == b.right()
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&& a.bottom() == b.bottom()
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&& a.left() == b.left();
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}
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inline bool operator!=(const FloatBoxExtent& a, const FloatBoxExtent& b)
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{
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return !(a == b);
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}
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inline void operator+=(FloatBoxExtent& a, const FloatBoxExtent& b)
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{
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a.setTop(a.top() + b.top());
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a.setRight(a.right() + b.right());
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a.setBottom(a.bottom() + b.bottom());
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a.setLeft(a.left() + b.left());
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}
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} // namespace blink
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#endif // FloatBoxExtent_h
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