Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

181 lines
4.9 KiB
C++

/*
* Copyright (c) 2014, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FloatBox_h
#define FloatBox_h
#include <cmath>
#include "sky/engine/platform/geometry/FloatPoint3D.h"
namespace blink {
class FloatBox {
public:
FloatBox()
: m_x(0)
, m_y(0)
, m_z(0)
, m_width(0)
, m_height(0)
, m_depth(0)
{
}
FloatBox(float x, float y, float z, float width, float height, float depth)
: m_x(x)
, m_y(y)
, m_z(z)
, m_width(width)
, m_height(height)
, m_depth(depth)
{
}
FloatBox(const FloatBox& box)
: m_x(box.x())
, m_y(box.y())
, m_z(box.z())
, m_width(box.width())
, m_height(box.height())
, m_depth(box.depth())
{
}
void setOrigin(const FloatPoint3D& origin)
{
m_x = origin.x();
m_y = origin.y();
m_z = origin.z();
}
void setSize(const FloatPoint3D& origin)
{
ASSERT(origin.x() >= 0);
ASSERT(origin.y() >= 0);
ASSERT(origin.z() >= 0);
m_width = origin.x();
m_height = origin.y();
m_depth = origin.z();
}
void move(const FloatPoint3D& location)
{
m_x += location.x();
m_y += location.y();
m_z += location.z();
}
void flatten()
{
m_z = 0;
m_depth = 0;
}
void expandTo(const FloatPoint3D& low, const FloatPoint3D& high)
{
ASSERT(low.x() <= high.x());
ASSERT(low.y() <= high.y());
ASSERT(low.z() <= high.z());
float minX = std::min(m_x, low.x());
float minY = std::min(m_y, low.y());
float minZ = std::min(m_z, low.z());
float maxX = std::max(right(), high.x());
float maxY = std::max(bottom(), high.y());
float maxZ = std::max(front(), high.z());
m_x = minX;
m_y = minY;
m_z = minZ;
m_width = maxX - minX;
m_height = maxY - minY;
m_depth = maxZ - minZ;
}
void expandTo(const FloatPoint3D& point)
{
expandTo(point, point);
}
void expandTo(const FloatBox& box)
{
expandTo(FloatPoint3D(box.x(), box.y(), box.z()), FloatPoint3D(box.right(), box.bottom(), box.front()));
}
void unionBounds(const FloatBox& box)
{
if (box.isEmpty())
return;
if (isEmpty()) {
*this = box;
return;
}
expandTo(box);
}
bool isEmpty() const { return (m_width <= 0 && m_height <= 0) || (m_width <= 0 && m_depth <= 0) || (m_height <= 0 && m_depth <= 0); }
float right() const { return m_x + m_width; }
float bottom() const { return m_y + m_height; }
float front() const { return m_z + m_depth; }
float x() const { return m_x; }
float y() const { return m_y; }
float z() const { return m_z; }
float width() const { return m_width; }
float height() const { return m_height; }
float depth() const { return m_depth; }
private:
float m_x;
float m_y;
float m_z;
float m_width;
float m_height;
float m_depth;
};
inline bool operator==(const FloatBox& a, const FloatBox& b)
{
return a.x() == b.x() && a.y() == b.y() && a.z() == b.z() && a.width() == b.width()
&& a.height() == b.height() && a.depth() == b.depth();
}
inline bool operator!=(const FloatBox& a, const FloatBox& b)
{
return !(a == b);
}
} // namespace WebKit
#endif