Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

191 lines
5.8 KiB
C++

/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Timer_h
#define Timer_h
#include "base/location.h"
#include "sky/engine/platform/PlatformExport.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/wtf/Noncopyable.h"
#include "sky/engine/wtf/Threading.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
// Time intervals are all in seconds.
class PLATFORM_EXPORT TimerBase {
WTF_MAKE_NONCOPYABLE(TimerBase); WTF_MAKE_FAST_ALLOCATED;
public:
TimerBase();
virtual ~TimerBase();
void start(double nextFireInterval, double repeatInterval, const tracked_objects::Location&);
void startRepeating(double repeatInterval, const tracked_objects::Location& caller)
{
start(repeatInterval, repeatInterval, caller);
}
void startOneShot(double interval, const tracked_objects::Location& caller)
{
start(interval, 0, caller);
}
void stop();
bool isActive() const;
const tracked_objects::Location& location() const { return m_location; }
double nextFireInterval() const;
double nextUnalignedFireInterval() const;
double repeatInterval() const { return m_repeatInterval; }
void augmentRepeatInterval(double delta) {
setNextFireTime(m_nextFireTime + delta);
m_repeatInterval += delta;
}
void didChangeAlignmentInterval();
static void fireTimersInNestedEventLoop();
private:
virtual void fired() = 0;
virtual double alignedFireTime(double fireTime) const { return fireTime; }
void checkConsistency() const;
void checkHeapIndex() const;
void setNextFireTime(double);
bool inHeap() const { return m_heapIndex != -1; }
bool hasValidHeapPosition() const;
void updateHeapIfNeeded(double oldTime);
void heapDecreaseKey();
void heapDelete();
void heapDeleteMin();
void heapIncreaseKey();
void heapInsert();
void heapPop();
void heapPopMin();
Vector<TimerBase*>& timerHeap() const { ASSERT(m_cachedThreadGlobalTimerHeap); return *m_cachedThreadGlobalTimerHeap; }
double m_nextFireTime; // 0 if inactive
double m_unalignedNextFireTime; // m_nextFireTime not considering alignment interval
double m_repeatInterval; // 0 if not repeating
int m_heapIndex; // -1 if not in heap
unsigned m_heapInsertionOrder; // Used to keep order among equal-fire-time timers
Vector<TimerBase*>* m_cachedThreadGlobalTimerHeap;
tracked_objects::Location m_location;
#if ENABLE(ASSERT)
ThreadIdentifier m_thread;
#endif
friend class ThreadTimers;
friend class TimerHeapLessThanFunction;
friend class TimerHeapReference;
};
template <typename TimerFiredClass>
class Timer final : public TimerBase {
public:
typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*);
Timer(TimerFiredClass* o, TimerFiredFunction f)
: m_object(o), m_function(f) { }
private:
virtual void fired() override { (m_object->*m_function)(this); }
TimerFiredClass* m_object;
TimerFiredFunction m_function;
};
inline bool TimerBase::isActive() const
{
ASSERT(m_thread == currentThread());
return m_nextFireTime;
}
template <typename TimerFiredClass>
class DeferrableOneShotTimer final : private TimerBase {
public:
typedef void (TimerFiredClass::*TimerFiredFunction)(DeferrableOneShotTimer*);
DeferrableOneShotTimer(TimerFiredClass* o, TimerFiredFunction f, double delay)
: m_object(o)
, m_function(f)
, m_delay(delay)
, m_shouldRestartWhenTimerFires(false)
{
}
void restart(const tracked_objects::Location& caller)
{
// Setting this boolean is much more efficient than calling startOneShot
// again, which might result in rescheduling the system timer which
// can be quite expensive.
if (isActive()) {
m_shouldRestartWhenTimerFires = true;
return;
}
startOneShot(m_delay, caller);
}
using TimerBase::stop;
using TimerBase::isActive;
private:
virtual void fired() override
{
if (m_shouldRestartWhenTimerFires) {
m_shouldRestartWhenTimerFires = false;
// FIXME: This should not be FROM_HERE.
startOneShot(m_delay, FROM_HERE);
return;
}
(m_object->*m_function)(this);
}
// This raw pointer is safe as long as Timer<X> is held by the X itself (That's the case
// in the current code base).
TimerFiredClass* m_object;
TimerFiredFunction m_function;
double m_delay;
bool m_shouldRestartWhenTimerFires;
};
}
#endif