Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

87 lines
3.5 KiB
C++

/*
* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LineWidth_h
#define LineWidth_h
#include "sky/engine/platform/LayoutUnit.h"
namespace blink {
class FloatingObject;
class RenderObject;
class RenderBlockFlow;
enum IndentTextOrNot { DoNotIndentText, IndentText };
enum WhitespaceTreatment { ExcludeWhitespace, IncludeWhitespace };
class LineWidth {
public:
LineWidth(RenderBlockFlow&, bool isFirstLine, IndentTextOrNot shouldIndentText);
bool fitsOnLine() const { return currentWidth() <= (m_availableWidth + LayoutUnit::epsilon()); }
bool fitsOnLine(float extra) const { return currentWidth() + extra <= (m_availableWidth + LayoutUnit::epsilon()); }
bool fitsOnLine(float extra, WhitespaceTreatment whitespaceTreatment) const
{
return currentWidth() - (whitespaceTreatment == ExcludeWhitespace ? trailingWhitespaceWidth() : 0) + extra <= (m_availableWidth + LayoutUnit::epsilon());
}
float currentWidth() const { return m_committedWidth + m_uncommittedWidth; }
// FIXME: We should eventually replace these three functions by ones that work on a higher abstraction.
float uncommittedWidth() const { return m_uncommittedWidth; }
float committedWidth() const { return m_committedWidth; }
float availableWidth() const { return m_availableWidth; }
float trailingWhitespaceWidth() const { return m_trailingWhitespaceWidth; }
void updateAvailableWidth();
void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; }
void commit();
void fitBelowFloats(bool isFirstLine = false);
void setTrailingWhitespaceWidth(float width) { m_trailingWhitespaceWidth = width; }
bool shouldIndentText() const { return m_shouldIndentText == IndentText; }
private:
void computeAvailableWidthFromLeftAndRight();
void updateLineDimension(LayoutUnit newLineTop, LayoutUnit newLineWidth, const float& newLineLeft, const float& newLineRight);
RenderBlockFlow& m_block;
float m_uncommittedWidth;
float m_committedWidth;
float m_trailingWhitespaceWidth;
float m_left;
float m_right;
float m_availableWidth;
IndentTextOrNot m_shouldIndentText;
};
}
#endif // LineWidth_h