flutter_flutter/engine/core/rendering/RenderSelectionInfo.h
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

121 lines
4.7 KiB
C++

/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderSelectionInfo_h
#define RenderSelectionInfo_h
#include "sky/engine/core/rendering/RenderBox.h"
#include "sky/engine/platform/geometry/IntRect.h"
namespace blink {
class RenderSelectionInfoBase {
WTF_MAKE_NONCOPYABLE(RenderSelectionInfoBase); WTF_MAKE_FAST_ALLOCATED;
public:
RenderSelectionInfoBase()
: m_object(nullptr)
, m_paintInvalidationContainer(nullptr)
, m_state(RenderObject::SelectionNone)
{
}
RenderSelectionInfoBase(RenderObject* o)
: m_object(o)
, m_paintInvalidationContainer(o->containerForPaintInvalidation())
, m_state(o->selectionState())
{
}
RenderObject* object() const { return m_object; }
const RenderLayerModelObject* paintInvalidationContainer() const { return m_paintInvalidationContainer; }
RenderObject::SelectionState state() const { return m_state; }
protected:
RawPtr<RenderObject> m_object;
RawPtr<const RenderLayerModelObject> m_paintInvalidationContainer;
RenderObject::SelectionState m_state;
};
// This struct is used when the selection changes to cache the old and new state of the selection for each RenderObject.
class RenderSelectionInfo final : public RenderSelectionInfoBase {
public:
RenderSelectionInfo(RenderObject* o, bool clipToVisibleContent)
: RenderSelectionInfoBase(o)
{
if (o->canUpdateSelectionOnRootLineBoxes()) {
m_rect = o->selectionRectForPaintInvalidation(m_paintInvalidationContainer, clipToVisibleContent);
// FIXME: groupedMapping() leaks the squashing abstraction. See RenderBlockSelectionInfo for more details.
if (m_paintInvalidationContainer && m_paintInvalidationContainer->layer()->groupedMapping())
RenderLayer::mapRectToPaintBackingCoordinates(m_paintInvalidationContainer, m_rect);
} else {
m_rect = LayoutRect();
}
}
void invalidatePaint()
{
m_object->invalidatePaintUsingContainer(m_paintInvalidationContainer, enclosingIntRect(m_rect), InvalidationSelection);
}
LayoutRect rect() const { return m_rect; }
private:
LayoutRect m_rect; // relative to paint invalidation container
};
// This struct is used when the selection changes to cache the old and new state of the selection for each RenderBlock.
class RenderBlockSelectionInfo final : public RenderSelectionInfoBase {
public:
RenderBlockSelectionInfo(RenderBlock* b)
: RenderSelectionInfoBase(b)
{
if (b->canUpdateSelectionOnRootLineBoxes())
m_rects = block()->selectionGapRectsForPaintInvalidation(m_paintInvalidationContainer);
else
m_rects = GapRects();
}
void invalidatePaint()
{
LayoutRect paintInvalidationRect = m_rects;
// FIXME: this is leaking the squashing abstraction. However, removing the groupedMapping() condiitional causes
// RenderBox::mapRectToPaintInvalidationBacking to get called, which makes rect adjustments even if you pass the same
// paintInvalidationContainer as the render object. Find out why it does that and fix.
if (m_paintInvalidationContainer && m_paintInvalidationContainer->layer()->groupedMapping())
RenderLayer::mapRectToPaintBackingCoordinates(m_paintInvalidationContainer, paintInvalidationRect);
m_object->invalidatePaintUsingContainer(m_paintInvalidationContainer, enclosingIntRect(paintInvalidationRect), InvalidationSelection);
}
RenderBlock* block() const { return toRenderBlock(m_object); }
GapRects rects() const { return m_rects; }
private:
GapRects m_rects; // relative to paint invalidation container
};
} // namespace blink
#endif // RenderSelectionInfo_h