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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
/*
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* Copyright (C) 2006 Apple Computer, Inc.
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* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HitTestLocation_h
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#define HitTestLocation_h
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#include "sky/engine/platform/geometry/FloatQuad.h"
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#include "sky/engine/platform/geometry/FloatRect.h"
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#include "sky/engine/platform/geometry/LayoutRect.h"
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#include "sky/engine/platform/geometry/RoundedRect.h"
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#include "sky/engine/wtf/Forward.h"
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#include "sky/engine/wtf/ListHashSet.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/RefPtr.h"
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namespace blink {
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class HitTestLocation {
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public:
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HitTestLocation();
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HitTestLocation(const LayoutPoint&);
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HitTestLocation(const FloatPoint&);
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HitTestLocation(const FloatPoint&, const FloatQuad&);
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// Pass non-zero padding values to perform a rect-based hit test.
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HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
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HitTestLocation(const HitTestLocation&, const LayoutSize& offset);
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HitTestLocation(const HitTestLocation&);
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~HitTestLocation();
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HitTestLocation& operator=(const HitTestLocation&);
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const LayoutPoint& point() const { return m_point; }
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IntPoint roundedPoint() const { return roundedIntPoint(m_point); }
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// Rect-based hit test related methods.
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bool isRectBasedTest() const { return m_isRectBased; }
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bool isRectilinear() const { return m_isRectilinear; }
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IntRect boundingBox() const { return m_boundingBox; }
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static IntRect rectForPoint(const LayoutPoint&, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
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int topPadding() const { return roundedPoint().y() - m_boundingBox.y(); }
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int rightPadding() const { return m_boundingBox.maxX() - roundedPoint().x() - 1; }
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int bottomPadding() const { return m_boundingBox.maxY() - roundedPoint().y() - 1; }
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int leftPadding() const { return roundedPoint().x() - m_boundingBox.x(); }
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bool intersects(const LayoutRect&) const;
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bool intersects(const FloatRect&) const;
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bool intersects(const RoundedRect&) const;
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bool containsPoint(const FloatPoint&) const;
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const FloatPoint& transformedPoint() const { return m_transformedPoint; }
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const FloatQuad& transformedRect() const { return m_transformedRect; }
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private:
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template<typename RectType>
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bool intersectsRect(const RectType&) const;
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void move(const LayoutSize& offset);
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// This is cached forms of the more accurate point and area below.
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LayoutPoint m_point;
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IntRect m_boundingBox;
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FloatPoint m_transformedPoint;
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FloatQuad m_transformedRect;
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bool m_isRectBased;
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bool m_isRectilinear;
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};
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} // namespace blink
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#endif // HitTestLocation_h
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