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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
151 lines
6.1 KiB
C++
151 lines
6.1 KiB
C++
/*
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* Copyright (C) 2004, 2008 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef VisiblePosition_h
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#define VisiblePosition_h
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#include "sky/engine/core/editing/EditingBoundary.h"
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#include "sky/engine/core/editing/PositionWithAffinity.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/platform/text/TextDirection.h"
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namespace blink {
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// VisiblePosition default affinity is downstream because
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// the callers do not really care (they just want the
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// deep position without regard to line position), and this
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// is cheaper than UPSTREAM
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#define VP_DEFAULT_AFFINITY DOWNSTREAM
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// Callers who do not know where on the line the position is,
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// but would like UPSTREAM if at a line break or DOWNSTREAM
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// otherwise, need a clear way to specify that. The
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// constructors auto-correct UPSTREAM to DOWNSTREAM if the
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// position is not at a line break.
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#define VP_UPSTREAM_IF_POSSIBLE UPSTREAM
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class InlineBox;
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class Node;
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class Range;
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class VisiblePosition final {
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DISALLOW_ALLOCATION();
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public:
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// NOTE: UPSTREAM affinity will be used only if pos is at end of a wrapped line,
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// otherwise it will be converted to DOWNSTREAM
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VisiblePosition() : m_affinity(VP_DEFAULT_AFFINITY) { }
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explicit VisiblePosition(const Position&, EAffinity = VP_DEFAULT_AFFINITY);
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explicit VisiblePosition(const PositionWithAffinity&);
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void clear() { m_deepPosition.clear(); }
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bool isNull() const { return m_deepPosition.isNull(); }
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bool isNotNull() const { return m_deepPosition.isNotNull(); }
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bool isOrphan() const { return m_deepPosition.isOrphan(); }
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Position deepEquivalent() const { return m_deepPosition; }
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EAffinity affinity() const { ASSERT(m_affinity == UPSTREAM || m_affinity == DOWNSTREAM); return m_affinity; }
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void setAffinity(EAffinity affinity) { m_affinity = affinity; }
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// FIXME: Change the following functions' parameter from a boolean to StayInEditableContent.
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// next() and previous() will increment/decrement by a character cluster.
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VisiblePosition next(EditingBoundaryCrossingRule = CanCrossEditingBoundary) const;
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VisiblePosition previous(EditingBoundaryCrossingRule = CanCrossEditingBoundary) const;
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VisiblePosition honorEditingBoundaryAtOrBefore(const VisiblePosition&) const;
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VisiblePosition honorEditingBoundaryAtOrAfter(const VisiblePosition&) const;
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VisiblePosition skipToStartOfEditingBoundary(const VisiblePosition&) const;
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VisiblePosition skipToEndOfEditingBoundary(const VisiblePosition&) const;
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VisiblePosition left(bool stayInEditableContent = false) const;
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VisiblePosition right(bool stayInEditableContent = false) const;
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UChar32 characterAfter() const;
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UChar32 characterBefore() const { return previous().characterAfter(); }
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// FIXME: This does not handle [table, 0] correctly.
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Element* rootEditableElement() const { return m_deepPosition.isNotNull() ? m_deepPosition.deprecatedNode()->rootEditableElement() : 0; }
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void getInlineBoxAndOffset(InlineBox*& inlineBox, int& caretOffset) const
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{
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m_deepPosition.getInlineBoxAndOffset(m_affinity, inlineBox, caretOffset);
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}
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// Rect is local to the returned renderer
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LayoutRect localCaretRect(RenderObject*&) const;
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// Bounds of (possibly transformed) caret in absolute coords
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IntRect absoluteCaretBounds() const;
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// Abs x/y position of the caret ignoring transforms.
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// FIXME: navigation with transforms should be smarter.
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int lineDirectionPointForBlockDirectionNavigation() const;
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#ifndef NDEBUG
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void debugPosition(const char* msg = "") const;
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void formatForDebugger(char* buffer, unsigned length) const;
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void showTreeForThis() const;
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#endif
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private:
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void init(const Position&, EAffinity);
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Position canonicalPosition(const Position&);
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Position leftVisuallyDistinctCandidate() const;
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Position rightVisuallyDistinctCandidate() const;
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Position m_deepPosition;
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EAffinity m_affinity;
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};
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// FIXME: This shouldn't ignore affinity.
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inline bool operator==(const VisiblePosition& a, const VisiblePosition& b)
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{
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return a.deepEquivalent() == b.deepEquivalent();
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}
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inline bool operator!=(const VisiblePosition& a, const VisiblePosition& b)
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{
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return !(a == b);
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}
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PassRefPtr<Range> makeRange(const VisiblePosition&, const VisiblePosition&);
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bool setStart(Range*, const VisiblePosition&);
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bool setEnd(Range*, const VisiblePosition&);
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VisiblePosition startVisiblePosition(const Range*, EAffinity);
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Element* enclosingBlockFlowElement(const VisiblePosition&);
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bool isFirstVisiblePositionInNode(const VisiblePosition&, const ContainerNode*);
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bool isLastVisiblePositionInNode(const VisiblePosition&, const ContainerNode*);
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} // namespace blink
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#ifndef NDEBUG
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// Outside the WebCore namespace for ease of invocation from gdb.
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void showTree(const blink::VisiblePosition*);
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void showTree(const blink::VisiblePosition&);
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#endif
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#endif // VisiblePosition_h
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