Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

95 lines
3.9 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef CSSToStyleMap_h
#define CSSToStyleMap_h
#include "gen/sky/core/CSSPropertyNames.h"
#include "sky/engine/core/animation/Timing.h"
#include "sky/engine/core/animation/css/CSSTransitionData.h"
#include "sky/engine/core/css/resolver/ElementStyleResources.h"
#include "sky/engine/core/rendering/style/RenderStyleConstants.h"
#include "sky/engine/platform/animation/TimingFunction.h"
#include "sky/engine/wtf/Noncopyable.h"
namespace blink {
class FillLayer;
class CSSToLengthConversionData;
class CSSValue;
class RenderStyle;
class StyleImage;
class StyleResolverState;
class NinePieceImage;
class BorderImageLengthBox;
// CSSToStyleMap is a short-lived helper object which
// given the current StyleResolverState can map
// CSSValue objects into their RenderStyle equivalents.
class CSSToStyleMap {
STACK_ALLOCATED();
WTF_MAKE_NONCOPYABLE(CSSToStyleMap);
public:
CSSToStyleMap(const StyleResolverState& state, ElementStyleResources& elementStyleResources) : m_state(state), m_elementStyleResources(elementStyleResources) { }
void mapFillAttachment(FillLayer*, CSSValue*) const;
void mapFillClip(FillLayer*, CSSValue*) const;
void mapFillComposite(FillLayer*, CSSValue*) const;
void mapFillBlendMode(FillLayer*, CSSValue*) const;
void mapFillOrigin(FillLayer*, CSSValue*) const;
void mapFillImage(FillLayer*, CSSValue*);
void mapFillRepeatX(FillLayer*, CSSValue*) const;
void mapFillRepeatY(FillLayer*, CSSValue*) const;
void mapFillSize(FillLayer*, CSSValue*) const;
void mapFillXPosition(FillLayer*, CSSValue*) const;
void mapFillYPosition(FillLayer*, CSSValue*) const;
void mapFillMaskSourceType(FillLayer*, CSSValue*) const;
static double mapAnimationDelay(CSSValue*);
static Timing::PlaybackDirection mapAnimationDirection(CSSValue*);
static double mapAnimationDuration(CSSValue*);
static Timing::FillMode mapAnimationFillMode(CSSValue*);
static double mapAnimationIterationCount(CSSValue*);
static AtomicString mapAnimationName(CSSValue*);
static EAnimPlayState mapAnimationPlayState(CSSValue*);
static CSSTransitionData::TransitionProperty mapAnimationProperty(CSSValue*);
static PassRefPtr<TimingFunction> mapAnimationTimingFunction(CSSValue*, bool allowStepMiddle = false);
void mapNinePieceImage(RenderStyle* mutableStyle, CSSPropertyID, CSSValue*, NinePieceImage&);
void mapNinePieceImageSlice(CSSValue*, NinePieceImage&) const;
BorderImageLengthBox mapNinePieceImageQuad(CSSValue*) const;
void mapNinePieceImageRepeat(CSSValue*, NinePieceImage&) const;
private:
const CSSToLengthConversionData& cssToLengthConversionData() const;
PassRefPtr<StyleImage> styleImage(CSSPropertyID, CSSValue*);
// FIXME: Consider passing a StyleResolverState (or ElementResolveState)
// as an argument instead of caching it on this object.
const StyleResolverState& m_state;
ElementStyleResources& m_elementStyleResources;
};
}
#endif