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Currently we're only able to put up one frame and we can have only one layer, but this is enough to draw a green circle in a sample app. A future CL will wire this up to Sky and add support for drawing a second frame. R=eseidel@chromium.org, ojan@chromium.org Review URL: https://codereview.chromium.org/740923002
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/compositor/layer.h"
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#include "mojo/skia/ganesh_surface.h"
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#include "sky/compositor/layer_host.h"
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#include "third_party/skia/include/core/SkCanvas.h"
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namespace sky {
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Layer::Layer(LayerClient* client) : client_(client), host_(nullptr) {
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}
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Layer::~Layer() {
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}
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void Layer::ClearClient() {
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client_ = nullptr;
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}
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void Layer::SetSize(const gfx::Size& size) {
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size_ = size;
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}
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void Layer::Display() {
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DCHECK(host_);
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mojo::GaneshContext::Scope scope(host_->ganesh_context());
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mojo::GaneshSurface surface(host_->ganesh_context(),
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host_->resource_manager()->CreateTexture(size_));
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SkCanvas* canvas = surface.canvas();
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gfx::Rect rect(size_);
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client_->PaintContents(canvas, rect);
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canvas->flush();
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texture_ = surface.TakeTexture();
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}
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scoped_ptr<mojo::GLTexture> Layer::GetTexture() {
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return texture_.Pass();
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}
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} // namespace sky
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