* Add `--shader-bundle` mode to impellerc that takes a simple JSON spec and produces a single flatbuffer with a pack of named shaders. * Added "single invocation" mode to the impellerc GN templates. * Record vertex attribute reflection information. * Light refactoring of the compiler frontend to make compiler invocations easier to follow. Example shader bundle spec (json form of the yaml spec as shown in the [Flutter GPU](https://docs.google.com/document/d/1Sh1BAC5c_kkuMVreo7ymBzPoMzb7lamZRPsI7GBXv5M/edit?resourcekey=0-5w8u2V-LS41tCHeoE8bDTQ#heading=h.a3gmnzue7wgq) doc): ```json { "UnlitFragment": { "type": "fragment", "file": "shaders/flutter_gpu_unlit.frag" }, "UnlitVertex": { "type": "vertex", "file": "shaders/flutter_gpu_unlit.vert" }, "TextureFragment": { "type": "fragment", "file": "shaders/flutter_gpu_texture.frag" }, "TextureVertex": { "type": "vertex", "file": "shaders/flutter_gpu_texture.vert" } } ``` Example impellerc invocation: ```bash impellerc \ --include=~/projects/flutter/engine/src/flutter/impeller/compiler/shader_lib \ --runtime-stage-metal \ --sl=assets/TestLibrary.shaderbundle \ --shader-bundle='{"UnlitFragment": {"type": "fragment", "file": "shaders/flutter_gpu_unlit.frag"}, "UnlitVertex": {"type": "vertex", "file": "shaders/flutter_gpu_unlit.vert"}, "TextureFragment": {"type": "fragment", "file": "shaders/flutter_gpu_texture.frag"}, "TextureVertex": {"type": "vertex", "file": "shaders/flutter_gpu_texture.vert"}}' ``` Runtime usage: ```dart /// Add a render pass encoder to the command buffer so that we can start /// encoding commands. final encoder = commandBuffer.createRenderPass(renderTarget); /// Load a shader bundle asset. final library = gpu.ShaderLibrary.fromAsset('assets/TestLibrary.shaderbundle')!; /// Create a RenderPipeline using shaders from the asset. final vertex = library['TextureVertex']!; final fragment = library['TextureFragment']!; final pipeline = gpu.gpuContext.createRenderPipeline(vertex, fragment); encoder.bindPipeline(pipeline); ``` https://github.com/flutter/engine/assets/919017/6f3e9a59-d180-4ba6-b14c-fa6d7056965c
Flutter Engine
Flutter is Google's SDK for crafting beautiful, fast user experiences for mobile, web, and desktop from a single codebase. Flutter works with existing code, is used by developers and organizations around the world, and is free and open source.
The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
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