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FrameView doesn't really need to know about the child widgets, which are just Scrollbars now. I also deleted some dead code from Widget and removed FrameWidget since we don't need that abstraction now. R=ojan@chromium.org Review URL: https://codereview.chromium.org/685593005
130 lines
5.6 KiB
C++
130 lines
5.6 KiB
C++
/*
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* Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
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* Copyright (C) 2008 Collabora Ltd. All rights reserved.
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef Widget_h
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#define Widget_h
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#include "platform/PlatformExport.h"
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#include "platform/geometry/FloatPoint.h"
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#include "platform/geometry/IntRect.h"
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#include "wtf/Forward.h"
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#include "wtf/RefCounted.h"
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namespace blink {
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class Event;
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class GraphicsContext;
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class HostWindow;
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// The Widget class serves as a base class for three kinds of objects:
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// (1) Scrollable areas (ScrollView)
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// (2) Scrollbars (Scrollbar)
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// (3) Plugins (PluginView)
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//
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// Widgets are connected in a hierarchy, with the restriction that plugins and
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// scrollbars are always leaves of the tree. Only ScrollViews can have children
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// (and therefore the Widget class has no concept of children).
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class PLATFORM_EXPORT Widget : public RefCounted<Widget> {
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public:
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Widget();
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virtual ~Widget();
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int x() const { return frameRect().x(); }
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int y() const { return frameRect().y(); }
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int width() const { return frameRect().width(); }
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int height() const { return frameRect().height(); }
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IntSize size() const { return frameRect().size(); }
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IntPoint location() const { return frameRect().location(); }
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virtual void setFrameRect(const IntRect& frame) { m_frame = frame; }
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const IntRect& frameRect() const { return m_frame; }
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IntRect boundsRect() const { return IntRect(0, 0, width(), height()); }
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void resize(int w, int h) { setFrameRect(IntRect(x(), y(), w, h)); }
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void resize(const IntSize& s) { setFrameRect(IntRect(location(), s)); }
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void move(int x, int y) { setFrameRect(IntRect(x, y, width(), height())); }
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void move(const IntPoint& p) { setFrameRect(IntRect(p, size())); }
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virtual void paint(GraphicsContext*, const IntRect&) { }
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void invalidate() { invalidateRect(boundsRect()); }
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virtual void invalidateRect(const IntRect&) = 0;
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bool isSelfVisible() const { return m_selfVisible; } // Whether or not we have been explicitly marked as visible or not.
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bool isParentVisible() const { return m_parentVisible; } // Whether or not our parent is visible.
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bool isVisible() const { return m_selfVisible && m_parentVisible; } // Whether or not we are actually visible.
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virtual void setParentVisible(bool visible) { m_parentVisible = visible; }
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void setSelfVisible(bool v) { m_selfVisible = v; }
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virtual bool isFrameView() const { return false; }
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virtual bool isScrollbar() const { return false; }
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virtual bool isScrollView() const { return false; }
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virtual HostWindow* hostWindow() const { ASSERT_NOT_REACHED(); return 0; }
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virtual void setParent(Widget*);
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Widget* parent() const { return m_parent; }
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Widget* root() const;
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virtual void handleEvent(Event*) { }
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IntRect convertToRootView(const IntRect&) const;
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IntRect convertFromRootView(const IntRect&) const;
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IntPoint convertToRootView(const IntPoint&) const;
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IntPoint convertFromRootView(const IntPoint&) const;
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// It is important for cross-platform code to realize that Mac has flipped coordinates. Therefore any code
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// that tries to convert the location of a rect using the point-based convertFromContainingWindow will end
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// up with an inaccurate rect. Always make sure to use the rect-based convertFromContainingWindow method
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// when converting window rects.
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IntRect convertToContainingWindow(const IntRect&) const;
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IntRect convertFromContainingWindow(const IntRect&) const;
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IntPoint convertToContainingWindow(const IntPoint&) const;
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IntPoint convertFromContainingWindow(const IntPoint&) const;
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FloatPoint convertFromContainingWindow(const FloatPoint&) const;
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// Virtual methods to convert points to/from the containing ScrollView
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virtual IntRect convertToContainingView(const IntRect&) const;
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virtual IntRect convertFromContainingView(const IntRect&) const;
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virtual IntPoint convertToContainingView(const IntPoint&) const;
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virtual IntPoint convertFromContainingView(const IntPoint&) const;
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// Virtual methods to convert points to/from child widgets
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virtual IntPoint convertChildToSelf(const Widget*, const IntPoint&) const;
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virtual IntPoint convertSelfToChild(const Widget*, const IntPoint&) const;
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private:
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Widget* m_parent;
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IntRect m_frame;
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bool m_selfVisible;
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bool m_parentVisible;
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};
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} // namespace blink
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#endif // Widget_h
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