flutter_flutter/vulkan/vulkan_window.h
Adlai Holler c57aff1800
Use the GrDirectContext factories instead of deprecated GrContext ones (#19962)
This is part of a larger effort to expose the difference between GrDirectContext,
which runs on the GPU thread and can directly perform operations like uploading
textures, and GrRecordingContext, which can only queue up work to be delivered
to the GrDirectContext later.
2020-07-28 13:32:09 -07:00

69 lines
1.7 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_VULKAN_VULKAN_WINDOW_H_
#define FLUTTER_VULKAN_VULKAN_WINDOW_H_
#include <memory>
#include <tuple>
#include <utility>
#include <vector>
#include "flutter/fml/compiler_specific.h"
#include "flutter/fml/macros.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/core/SkSize.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/GrDirectContext.h"
#include "third_party/skia/include/gpu/vk/GrVkBackendContext.h"
#include "vulkan_proc_table.h"
namespace vulkan {
class VulkanNativeSurface;
class VulkanDevice;
class VulkanSurface;
class VulkanSwapchain;
class VulkanImage;
class VulkanApplication;
class VulkanBackbuffer;
class VulkanWindow {
public:
VulkanWindow(fml::RefPtr<VulkanProcTable> proc_table,
std::unique_ptr<VulkanNativeSurface> native_surface,
bool render_to_surface);
~VulkanWindow();
bool IsValid() const;
GrDirectContext* GetSkiaGrContext();
sk_sp<SkSurface> AcquireSurface();
bool SwapBuffers();
private:
bool valid_;
fml::RefPtr<VulkanProcTable> vk;
std::unique_ptr<VulkanApplication> application_;
std::unique_ptr<VulkanDevice> logical_device_;
std::unique_ptr<VulkanSurface> surface_;
std::unique_ptr<VulkanSwapchain> swapchain_;
sk_sp<GrDirectContext> skia_gr_context_;
bool CreateSkiaGrContext();
bool CreateSkiaBackendContext(GrVkBackendContext* context);
[[nodiscard]] bool RecreateSwapchain();
FML_DISALLOW_COPY_AND_ASSIGN(VulkanWindow);
};
} // namespace vulkan
#endif // FLUTTER_VULKAN_VULKAN_WINDOW_H_