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Fixes #109675. This formula would produce an initial velocity quite different from the one specified as an argument. To update the test, I computed the expected results separately by using the physical formula. Happily, the framework by default never ends up actually exercising this code. Of the four SpringDescription call sites within the framework, two are explicitly overdamped; the other two are by design critically damped, but due to rounding they end up being treated as (very slightly) overdamped too. Details here: https://github.com/flutter/flutter/issues/109675#issuecomment-1423674855 So the only way an app could be affected by this bug is if it called a SpringDescription constructor itself, and managed to create a spring description where the distinguishing formula in _SpringSolution comes out exactly equal to zero. It's likely nobody has ever shipped such an app, because the behavior this produces would be so wildly wrong that it'd be hard to miss when exercised. Co-authored-by: Kate Lovett <katelovett@google.com>
283 lines
8.6 KiB
Dart
283 lines
8.6 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:math' as math;
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import 'package:flutter/foundation.dart';
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import 'simulation.dart';
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import 'utils.dart';
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export 'tolerance.dart' show Tolerance;
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/// Structure that describes a spring's constants.
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///
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/// Used to configure a [SpringSimulation].
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class SpringDescription {
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/// Creates a spring given the mass, stiffness, and the damping coefficient.
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///
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/// See [mass], [stiffness], and [damping] for the units of the arguments.
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const SpringDescription({
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required this.mass,
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required this.stiffness,
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required this.damping,
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});
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/// Creates a spring given the mass (m), stiffness (k), and damping ratio (ζ).
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/// The damping ratio is especially useful trying to determining the type of
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/// spring to create. A ratio of 1.0 creates a critically damped spring, > 1.0
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/// creates an overdamped spring and < 1.0 an underdamped one.
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///
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/// See [mass] and [stiffness] for the units for those arguments. The damping
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/// ratio is unitless.
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SpringDescription.withDampingRatio({
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required this.mass,
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required this.stiffness,
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double ratio = 1.0,
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}) : damping = ratio * 2.0 * math.sqrt(mass * stiffness);
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/// The mass of the spring (m). The units are arbitrary, but all springs
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/// within a system should use the same mass units.
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final double mass;
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/// The spring constant (k). The units of stiffness are M/T², where M is the
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/// mass unit used for the value of the [mass] property, and T is the time
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/// unit used for driving the [SpringSimulation].
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final double stiffness;
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/// The damping coefficient (c).
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///
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/// Do not confuse the damping _coefficient_ (c) with the damping _ratio_ (ζ).
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/// To create a [SpringDescription] with a damping ratio, use the [
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/// SpringDescription.withDampingRatio] constructor.
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///
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/// The units of the damping coefficient are M/T, where M is the mass unit
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/// used for the value of the [mass] property, and T is the time unit used for
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/// driving the [SpringSimulation].
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final double damping;
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@override
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String toString() => '${objectRuntimeType(this, 'SpringDescription')}(mass: ${mass.toStringAsFixed(1)}, stiffness: ${stiffness.toStringAsFixed(1)}, damping: ${damping.toStringAsFixed(1)})';
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}
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/// The kind of spring solution that the [SpringSimulation] is using to simulate the spring.
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///
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/// See [SpringSimulation.type].
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enum SpringType {
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/// A spring that does not bounce and returns to its rest position in the
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/// shortest possible time.
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criticallyDamped,
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/// A spring that bounces.
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underDamped,
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/// A spring that does not bounce but takes longer to return to its rest
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/// position than a [criticallyDamped] one.
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overDamped,
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}
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/// A spring simulation.
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///
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/// Models a particle attached to a spring that follows Hooke's law.
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class SpringSimulation extends Simulation {
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/// Creates a spring simulation from the provided spring description, start
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/// distance, end distance, and initial velocity.
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///
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/// The units for the start and end distance arguments are arbitrary, but must
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/// be consistent with the units used for other lengths in the system.
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///
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/// The units for the velocity are L/T, where L is the aforementioned
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/// arbitrary unit of length, and T is the time unit used for driving the
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/// [SpringSimulation].
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SpringSimulation(
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SpringDescription spring,
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double start,
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double end,
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double velocity, {
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super.tolerance,
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}) : _endPosition = end,
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_solution = _SpringSolution(spring, start - end, velocity);
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final double _endPosition;
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final _SpringSolution _solution;
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/// The kind of spring being simulated, for debugging purposes.
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///
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/// This is derived from the [SpringDescription] provided to the [
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/// SpringSimulation] constructor.
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SpringType get type => _solution.type;
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@override
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double x(double time) => _endPosition + _solution.x(time);
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@override
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double dx(double time) => _solution.dx(time);
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@override
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bool isDone(double time) {
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return nearZero(_solution.x(time), tolerance.distance) &&
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nearZero(_solution.dx(time), tolerance.velocity);
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}
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@override
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String toString() => '${objectRuntimeType(this, 'SpringSimulation')}(end: ${_endPosition.toStringAsFixed(1)}, $type)';
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}
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/// A [SpringSimulation] where the value of [x] is guaranteed to have exactly the
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/// end value when the simulation [isDone].
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class ScrollSpringSimulation extends SpringSimulation {
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/// Creates a spring simulation from the provided spring description, start
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/// distance, end distance, and initial velocity.
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///
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/// See the [SpringSimulation.new] constructor on the superclass for a
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/// discussion of the arguments' units.
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ScrollSpringSimulation(
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super.spring,
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super.start,
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super.end,
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super.velocity, {
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super.tolerance,
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});
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@override
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double x(double time) => isDone(time) ? _endPosition : super.x(time);
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}
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// SPRING IMPLEMENTATIONS
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abstract class _SpringSolution {
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factory _SpringSolution(
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SpringDescription spring,
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double initialPosition,
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double initialVelocity,
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) {
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final double cmk = spring.damping * spring.damping - 4 * spring.mass * spring.stiffness;
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if (cmk == 0.0) {
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return _CriticalSolution(spring, initialPosition, initialVelocity);
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}
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if (cmk > 0.0) {
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return _OverdampedSolution(spring, initialPosition, initialVelocity);
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}
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return _UnderdampedSolution(spring, initialPosition, initialVelocity);
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}
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double x(double time);
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double dx(double time);
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SpringType get type;
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}
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class _CriticalSolution implements _SpringSolution {
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factory _CriticalSolution(
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SpringDescription spring,
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double distance,
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double velocity,
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) {
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final double r = -spring.damping / (2.0 * spring.mass);
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final double c1 = distance;
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final double c2 = velocity - (r * distance);
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return _CriticalSolution.withArgs(r, c1, c2);
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}
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_CriticalSolution.withArgs(double r, double c1, double c2)
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: _r = r,
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_c1 = c1,
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_c2 = c2;
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final double _r, _c1, _c2;
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@override
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double x(double time) {
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return (_c1 + _c2 * time) * math.pow(math.e, _r * time);
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}
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@override
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double dx(double time) {
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final double power = math.pow(math.e, _r * time) as double;
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return _r * (_c1 + _c2 * time) * power + _c2 * power;
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}
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@override
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SpringType get type => SpringType.criticallyDamped;
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}
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class _OverdampedSolution implements _SpringSolution {
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factory _OverdampedSolution(
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SpringDescription spring,
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double distance,
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double velocity,
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) {
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final double cmk = spring.damping * spring.damping - 4 * spring.mass * spring.stiffness;
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final double r1 = (-spring.damping - math.sqrt(cmk)) / (2.0 * spring.mass);
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final double r2 = (-spring.damping + math.sqrt(cmk)) / (2.0 * spring.mass);
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final double c2 = (velocity - r1 * distance) / (r2 - r1);
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final double c1 = distance - c2;
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return _OverdampedSolution.withArgs(r1, r2, c1, c2);
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}
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_OverdampedSolution.withArgs(double r1, double r2, double c1, double c2)
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: _r1 = r1,
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_r2 = r2,
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_c1 = c1,
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_c2 = c2;
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final double _r1, _r2, _c1, _c2;
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@override
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double x(double time) {
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return _c1 * math.pow(math.e, _r1 * time) +
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_c2 * math.pow(math.e, _r2 * time);
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}
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@override
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double dx(double time) {
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return _c1 * _r1 * math.pow(math.e, _r1 * time) +
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_c2 * _r2 * math.pow(math.e, _r2 * time);
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}
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@override
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SpringType get type => SpringType.overDamped;
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}
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class _UnderdampedSolution implements _SpringSolution {
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factory _UnderdampedSolution(
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SpringDescription spring,
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double distance,
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double velocity,
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) {
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final double w = math.sqrt(4.0 * spring.mass * spring.stiffness - spring.damping * spring.damping) /
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(2.0 * spring.mass);
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final double r = -(spring.damping / 2.0 * spring.mass);
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final double c1 = distance;
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final double c2 = (velocity - r * distance) / w;
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return _UnderdampedSolution.withArgs(w, r, c1, c2);
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}
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_UnderdampedSolution.withArgs(double w, double r, double c1, double c2)
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: _w = w,
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_r = r,
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_c1 = c1,
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_c2 = c2;
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final double _w, _r, _c1, _c2;
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@override
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double x(double time) {
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return (math.pow(math.e, _r * time) as double) *
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(_c1 * math.cos(_w * time) + _c2 * math.sin(_w * time));
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}
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@override
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double dx(double time) {
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final double power = math.pow(math.e, _r * time) as double;
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final double cosine = math.cos(_w * time);
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final double sine = math.sin(_w * time);
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return power * (_c2 * _w * cosine - _c1 * _w * sine) +
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_r * power * (_c2 * sine + _c1 * cosine);
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}
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@override
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SpringType get type => SpringType.underDamped;
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}
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