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This CL also removes the HTML parser and the HTML import system. TBR=eseidel@google.com Review URL: https://codereview.chromium.org/1215103007.
591 lines
21 KiB
C++
591 lines
21 KiB
C++
/*
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* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
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* Copyright (C) 2008 Nuanti Ltd.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/core/page/FocusController.h"
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#include <limits>
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#include "sky/engine/core/dom/Document.h"
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#include "sky/engine/core/dom/Element.h"
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#include "sky/engine/core/dom/ElementTraversal.h"
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#include "sky/engine/core/dom/NodeTraversal.h"
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#include "sky/engine/core/dom/Range.h"
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#include "sky/engine/core/dom/shadow/ElementShadow.h"
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#include "sky/engine/core/dom/shadow/ShadowRoot.h"
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#include "sky/engine/core/editing/Editor.h"
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#include "sky/engine/core/editing/FrameSelection.h"
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#include "sky/engine/core/editing/htmlediting.h"
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#include "sky/engine/core/events/Event.h"
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#include "sky/engine/core/frame/FrameView.h"
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#include "sky/engine/core/frame/LocalDOMWindow.h"
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#include "sky/engine/core/frame/LocalFrame.h"
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#include "sky/engine/core/frame/Settings.h"
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#include "sky/engine/core/page/ChromeClient.h"
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#include "sky/engine/core/page/EventHandler.h"
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#include "sky/engine/core/page/Page.h"
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#include "sky/engine/core/rendering/HitTestResult.h"
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#include "sky/engine/core/rendering/RenderLayer.h"
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namespace blink {
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// FIXME: Some of Node* return values and Node* arguments should be Element*.
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FocusNavigationScope::FocusNavigationScope(TreeScope* treeScope)
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: m_rootTreeScope(treeScope)
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{
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ASSERT(treeScope);
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}
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Node* FocusNavigationScope::rootNode() const
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{
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return &m_rootTreeScope->rootNode();
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}
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Element* FocusNavigationScope::owner() const
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{
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Node* root = rootNode();
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if (root->isShadowRoot()) {
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ShadowRoot* shadowRoot = toShadowRoot(root);
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return shadowRoot->host();
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}
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return 0;
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}
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FocusNavigationScope FocusNavigationScope::focusNavigationScopeOf(Node* node)
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{
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ASSERT(node);
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Node* root = node;
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for (Node* n = node; n; n = n->parentNode())
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root = n;
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// The result is not always a ShadowRoot nor a DocumentNode since
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// a starting node is in an orphaned tree in composed shadow tree.
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return FocusNavigationScope(&root->treeScope());
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}
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FocusNavigationScope FocusNavigationScope::ownedByNonFocusableFocusScopeOwner(Node* node)
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{
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ASSERT(node);
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return FocusNavigationScope::ownedByShadowHost(node);
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}
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FocusNavigationScope FocusNavigationScope::ownedByShadowHost(Node* node)
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{
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ASSERT(isShadowHost(node));
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return FocusNavigationScope(toElement(node)->shadow()->shadowRoot());
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}
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static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused)
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{
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// If we have a focused node we should dispatch blur on it before we blur the window.
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// If we have a focused node we should dispatch focus on it after we focus the window.
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// https://bugs.webkit.org/show_bug.cgi?id=27105
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if (!focused && document->focusedElement()) {
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RefPtr<Element> focusedElement(document->focusedElement());
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focusedElement->setFocus(false);
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focusedElement->dispatchBlurEvent(0);
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if (focusedElement == document->focusedElement()) {
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focusedElement->dispatchFocusOutEvent(EventTypeNames::focusout, 0);
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if (focusedElement == document->focusedElement())
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focusedElement->dispatchFocusOutEvent(EventTypeNames::DOMFocusOut, 0);
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}
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}
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if (LocalDOMWindow* window = document->domWindow())
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window->dispatchEvent(Event::create(focused ? EventTypeNames::focus : EventTypeNames::blur));
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if (focused && document->focusedElement()) {
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RefPtr<Element> focusedElement(document->focusedElement());
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focusedElement->setFocus(true);
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focusedElement->dispatchFocusEvent(0, FocusTypePage);
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if (focusedElement == document->focusedElement()) {
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document->focusedElement()->dispatchFocusInEvent(EventTypeNames::focusin, 0);
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if (focusedElement == document->focusedElement())
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document->focusedElement()->dispatchFocusInEvent(EventTypeNames::DOMFocusIn, 0);
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}
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}
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}
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#if ENABLE(ASSERT)
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static inline bool isNonFocusableShadowHost(Node* node)
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{
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ASSERT(node);
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if (!node->isElementNode())
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return false;
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Element* element = toElement(node);
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return !element->isFocusable() && isShadowHost(element);
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}
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#endif
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static inline bool isNonKeyboardFocusableShadowHost(Node* node)
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{
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ASSERT(node);
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if (!node->isElementNode())
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return false;
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Element* element = toElement(node);
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return !element->isKeyboardFocusable() && isShadowHost(element);
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}
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static inline bool isKeyboardFocusableShadowHost(Node* node)
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{
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ASSERT(node);
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if (!node->isElementNode())
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return false;
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Element* element = toElement(node);
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return element->isKeyboardFocusable() && isShadowHost(element);
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}
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static inline bool isNonFocusableFocusScopeOwner(Node* node)
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{
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ASSERT(node);
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return isNonKeyboardFocusableShadowHost(node);
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}
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static inline int adjustedTabIndex(Node* node)
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{
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ASSERT(node);
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return isNonFocusableFocusScopeOwner(node) ? 0 : node->tabIndex();
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}
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static inline bool shouldVisit(Node* node)
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{
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ASSERT(node);
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return (node->isElementNode() && toElement(node)->isKeyboardFocusable()) || isNonFocusableFocusScopeOwner(node);
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}
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FocusController::FocusController(Page* page)
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: m_page(page)
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, m_isActive(false)
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, m_isFocused(false)
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, m_isChangingFocusedFrame(false)
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{
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}
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PassOwnPtr<FocusController> FocusController::create(Page* page)
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{
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return adoptPtr(new FocusController(page));
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}
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void FocusController::setFocusedFrame(PassRefPtr<LocalFrame> frame)
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{
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ASSERT(!frame || frame->page() == m_page);
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if (m_focusedFrame == frame || m_isChangingFocusedFrame)
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return;
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m_isChangingFocusedFrame = true;
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RefPtr<LocalFrame> oldFrame = m_focusedFrame.get();
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RefPtr<LocalFrame> newFrame = frame.get();
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m_focusedFrame = frame.get();
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// Now that the frame is updated, fire events and update the selection focused states of both frames.
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if (oldFrame && oldFrame->view()) {
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oldFrame->selection().setFocused(false);
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oldFrame->domWindow()->dispatchEvent(Event::create(EventTypeNames::blur));
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}
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if (newFrame && newFrame->view() && isFocused()) {
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newFrame->selection().setFocused(true);
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newFrame->domWindow()->dispatchEvent(Event::create(EventTypeNames::focus));
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}
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m_isChangingFocusedFrame = false;
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m_page->focusedFrameChanged(newFrame.get());
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}
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void FocusController::focusDocumentView(PassRefPtr<LocalFrame> frame)
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{
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ASSERT(!frame || frame->page() == m_page);
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if (m_focusedFrame == frame)
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return;
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RefPtr<LocalFrame> focusedFrame = m_focusedFrame.get();
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if (focusedFrame && focusedFrame->view()) {
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RefPtr<Document> document = focusedFrame->document();
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Element* focusedElement = document ? document->focusedElement() : 0;
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if (focusedElement) {
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focusedElement->dispatchBlurEvent(0);
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if (focusedElement == document->focusedElement()) {
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focusedElement->dispatchFocusOutEvent(EventTypeNames::focusout, 0);
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if (focusedElement == document->focusedElement())
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focusedElement->dispatchFocusOutEvent(EventTypeNames::DOMFocusOut, 0);
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}
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}
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}
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RefPtr<LocalFrame> newFocusedFrame = frame.get();
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if (newFocusedFrame && newFocusedFrame->view()) {
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RefPtr<Document> document = newFocusedFrame->document();
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Element* focusedElement = document ? document->focusedElement() : 0;
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if (focusedElement) {
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focusedElement->dispatchFocusEvent(0, FocusTypePage);
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if (focusedElement == document->focusedElement()) {
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document->focusedElement()->dispatchFocusInEvent(EventTypeNames::focusin, 0);
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if (focusedElement == document->focusedElement())
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document->focusedElement()->dispatchFocusInEvent(EventTypeNames::DOMFocusIn, 0);
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}
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}
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}
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setFocusedFrame(frame);
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}
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LocalFrame* FocusController::focusedOrMainFrame() const
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{
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// FIXME(sky): this method makes no sense.
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return m_page->mainFrame();
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}
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void FocusController::setFocused(bool focused)
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{
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if (isFocused() == focused)
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return;
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m_isFocused = focused;
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if (!m_focusedFrame)
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setFocusedFrame(m_page->mainFrame());
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// setFocusedFrame above might reject to update m_focusedFrame, or
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// m_focusedFrame might be changed by blur/focus event handlers.
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if (m_focusedFrame->view()) {
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m_focusedFrame->selection().setFocused(focused);
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dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused);
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}
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}
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Node* FocusController::findFocusableNodeDecendingDownIntoFrameDocument(FocusType type, Node* node)
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{
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return 0;
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}
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bool FocusController::setInitialFocus(FocusType type)
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{
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return advanceFocus(type, true);
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}
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bool FocusController::advanceFocus(FocusType type, bool initialFocus)
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{
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switch (type) {
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case FocusTypeForward:
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case FocusTypeBackward:
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return advanceFocusInDocumentOrder(type, initialFocus);
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case FocusTypeLeft:
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case FocusTypeRight:
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case FocusTypeUp:
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case FocusTypeDown:
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// FIXME(sky): Remove directional focus.
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return false;
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default:
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ASSERT_NOT_REACHED();
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}
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return false;
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}
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bool FocusController::advanceFocusInDocumentOrder(FocusType type, bool initialFocus)
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{
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LocalFrame* frame = focusedOrMainFrame();
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ASSERT(frame);
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Document* document = frame->document();
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Node* currentNode = document->focusedElement();
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document->updateLayout();
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RefPtr<Node> node = findFocusableNodeAcrossFocusScope(type, FocusNavigationScope::focusNavigationScopeOf(currentNode ? currentNode : document), currentNode);
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if (!node) {
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// We didn't find a node to focus, so we should try to pass focus to Chrome.
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if (!initialFocus && m_page->canTakeFocus(type)) {
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document->setFocusedElement(nullptr);
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setFocusedFrame(nullptr);
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m_page->takeFocus(type);
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return true;
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}
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// Chrome doesn't want focus, so we should wrap focus.
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node = findFocusableNodeRecursively(type, FocusNavigationScope::focusNavigationScopeOf(m_page->mainFrame()->document()), 0);
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node = findFocusableNodeDecendingDownIntoFrameDocument(type, node.get());
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if (!node)
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return false;
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}
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ASSERT(node);
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if (node == document->focusedElement())
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// Focus wrapped around to the same node.
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return true;
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if (!node->isElementNode())
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// FIXME: May need a way to focus a document here.
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return false;
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Element* element = toElement(node);
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// FIXME: It would be nice to just be able to call setFocusedElement(node)
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// here, but we can't do that because some elements (e.g. HTMLInputElement
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// and HTMLTextAreaElement) do extra work in their focus() methods.
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Document& newDocument = element->document();
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if (&newDocument != document) {
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// Focus is going away from this document, so clear the focused node.
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document->setFocusedElement(nullptr);
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}
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setFocusedFrame(newDocument.frame());
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element->focus(false, type);
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return true;
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}
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Node* FocusController::findFocusableNodeAcrossFocusScope(FocusType type, FocusNavigationScope scope, Node* currentNode)
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{
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ASSERT(!currentNode || !isNonFocusableShadowHost(currentNode));
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Node* found;
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if (currentNode && type == FocusTypeForward && isKeyboardFocusableShadowHost(currentNode)) {
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Node* foundInInnerFocusScope = findFocusableNodeRecursively(type, FocusNavigationScope::ownedByShadowHost(currentNode), 0);
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found = foundInInnerFocusScope ? foundInInnerFocusScope : findFocusableNodeRecursively(type, scope, currentNode);
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} else {
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found = findFocusableNodeRecursively(type, scope, currentNode);
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}
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// If there's no focusable node to advance to, move up the focus scopes until we find one.
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while (!found) {
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Node* owner = scope.owner();
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if (!owner)
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break;
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scope = FocusNavigationScope::focusNavigationScopeOf(owner);
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if (type == FocusTypeBackward && isKeyboardFocusableShadowHost(owner)) {
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found = owner;
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break;
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}
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found = findFocusableNodeRecursively(type, scope, owner);
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}
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found = findFocusableNodeDecendingDownIntoFrameDocument(type, found);
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return found;
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}
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Node* FocusController::findFocusableNodeRecursively(FocusType type, FocusNavigationScope scope, Node* start)
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{
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// Starting node is exclusive.
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Node* found = findFocusableNode(type, scope, start);
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if (!found)
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return 0;
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if (type == FocusTypeForward) {
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if (!isNonFocusableFocusScopeOwner(found))
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return found;
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Node* foundInInnerFocusScope = findFocusableNodeRecursively(type, FocusNavigationScope::ownedByNonFocusableFocusScopeOwner(found), 0);
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return foundInInnerFocusScope ? foundInInnerFocusScope : findFocusableNodeRecursively(type, scope, found);
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}
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ASSERT(type == FocusTypeBackward);
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if (isKeyboardFocusableShadowHost(found)) {
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Node* foundInInnerFocusScope = findFocusableNodeRecursively(type, FocusNavigationScope::ownedByShadowHost(found), 0);
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return foundInInnerFocusScope ? foundInInnerFocusScope : found;
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}
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if (isNonFocusableFocusScopeOwner(found)) {
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Node* foundInInnerFocusScope = findFocusableNodeRecursively(type, FocusNavigationScope::ownedByNonFocusableFocusScopeOwner(found), 0);
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return foundInInnerFocusScope ? foundInInnerFocusScope :findFocusableNodeRecursively(type, scope, found);
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}
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return found;
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}
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Node* FocusController::findFocusableNode(FocusType type, FocusNavigationScope scope, Node* node)
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{
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return type == FocusTypeForward ? nextFocusableNode(scope, node) : previousFocusableNode(scope, node);
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}
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Node* FocusController::findNodeWithExactTabIndex(Node* start, int tabIndex, FocusType type)
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{
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// Search is inclusive of start
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for (Node* node = start; node; node = type == FocusTypeForward ? NodeTraversal::next(*node) : NodeTraversal::previous(*node)) {
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if (shouldVisit(node) && adjustedTabIndex(node) == tabIndex)
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return node;
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}
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return 0;
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}
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static Node* nextNodeWithGreaterTabIndex(Node* start, int tabIndex)
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{
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// Search is inclusive of start
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int winningTabIndex = std::numeric_limits<short>::max() + 1;
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Node* winner = 0;
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for (Node* node = start; node; node = NodeTraversal::next(*node)) {
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if (shouldVisit(node) && node->tabIndex() > tabIndex && node->tabIndex() < winningTabIndex) {
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winner = node;
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winningTabIndex = node->tabIndex();
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}
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}
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return winner;
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}
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static Node* previousNodeWithLowerTabIndex(Node* start, int tabIndex)
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{
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// Search is inclusive of start
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int winningTabIndex = 0;
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Node* winner = 0;
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for (Node* node = start; node; node = NodeTraversal::previous(*node)) {
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int currentTabIndex = adjustedTabIndex(node);
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if ((shouldVisit(node) || isNonKeyboardFocusableShadowHost(node)) && currentTabIndex < tabIndex && currentTabIndex > winningTabIndex) {
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winner = node;
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winningTabIndex = currentTabIndex;
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}
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}
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return winner;
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}
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Node* FocusController::nextFocusableNode(FocusNavigationScope scope, Node* start)
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{
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if (start) {
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int tabIndex = adjustedTabIndex(start);
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// If a node is excluded from the normal tabbing cycle, the next focusable node is determined by tree order
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if (tabIndex < 0) {
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for (Node* node = NodeTraversal::next(*start); node; node = NodeTraversal::next(*node)) {
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if (shouldVisit(node) && adjustedTabIndex(node) >= 0)
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return node;
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}
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}
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// First try to find a node with the same tabindex as start that comes after start in the scope.
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if (Node* winner = findNodeWithExactTabIndex(NodeTraversal::next(*start), tabIndex, FocusTypeForward))
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return winner;
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if (!tabIndex)
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// We've reached the last node in the document with a tabindex of 0. This is the end of the tabbing order.
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return 0;
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}
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// Look for the first node in the scope that:
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// 1) has the lowest tabindex that is higher than start's tabindex (or 0, if start is null), and
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// 2) comes first in the scope, if there's a tie.
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if (Node* winner = nextNodeWithGreaterTabIndex(scope.rootNode(), start ? adjustedTabIndex(start) : 0))
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return winner;
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// There are no nodes with a tabindex greater than start's tabindex,
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// so find the first node with a tabindex of 0.
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return findNodeWithExactTabIndex(scope.rootNode(), 0, FocusTypeForward);
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}
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Node* FocusController::previousFocusableNode(FocusNavigationScope scope, Node* start)
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{
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Node* last = 0;
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for (Node* node = scope.rootNode(); node; node = node->lastChild())
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last = node;
|
|
ASSERT(last);
|
|
|
|
// First try to find the last node in the scope that comes before start and has the same tabindex as start.
|
|
// If start is null, find the last node in the scope with a tabindex of 0.
|
|
Node* startingNode;
|
|
int startingTabIndex;
|
|
if (start) {
|
|
startingNode = NodeTraversal::previous(*start);
|
|
startingTabIndex = adjustedTabIndex(start);
|
|
} else {
|
|
startingNode = last;
|
|
startingTabIndex = 0;
|
|
}
|
|
|
|
// However, if a node is excluded from the normal tabbing cycle, the previous focusable node is determined by tree order
|
|
if (startingTabIndex < 0) {
|
|
for (Node* node = startingNode; node; node = NodeTraversal::previous(*node)) {
|
|
if (shouldVisit(node) && adjustedTabIndex(node) >= 0)
|
|
return node;
|
|
}
|
|
}
|
|
|
|
if (Node* winner = findNodeWithExactTabIndex(startingNode, startingTabIndex, FocusTypeBackward))
|
|
return winner;
|
|
|
|
// There are no nodes before start with the same tabindex as start, so look for a node that:
|
|
// 1) has the highest non-zero tabindex (that is less than start's tabindex), and
|
|
// 2) comes last in the scope, if there's a tie.
|
|
startingTabIndex = (start && startingTabIndex) ? startingTabIndex : std::numeric_limits<short>::max();
|
|
return previousNodeWithLowerTabIndex(last, startingTabIndex);
|
|
}
|
|
|
|
static bool relinquishesEditingFocus(Node *node)
|
|
{
|
|
ASSERT(node);
|
|
ASSERT(node->hasEditableStyle());
|
|
return node->document().frame() && node->rootEditableElement();
|
|
}
|
|
|
|
bool FocusController::setFocusedElement(Element* element, PassRefPtr<LocalFrame> newFocusedFrame, FocusType type)
|
|
{
|
|
RefPtr<LocalFrame> oldFocusedFrame = focusedFrame();
|
|
RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;
|
|
|
|
Element* oldFocusedElement = oldDocument ? oldDocument->focusedElement() : 0;
|
|
if (element && oldFocusedElement == element)
|
|
return true;
|
|
|
|
// FIXME: Might want to disable this check for caretBrowsing
|
|
if (oldFocusedElement && oldFocusedElement->isRootEditableElement() && !relinquishesEditingFocus(oldFocusedElement))
|
|
return false;
|
|
|
|
RefPtr<Document> newDocument = nullptr;
|
|
if (element)
|
|
newDocument = &element->document();
|
|
else if (newFocusedFrame)
|
|
newDocument = newFocusedFrame->document();
|
|
|
|
if (newDocument && oldDocument == newDocument && newDocument->focusedElement() == element)
|
|
return true;
|
|
|
|
if (oldDocument && oldDocument != newDocument)
|
|
oldDocument->setFocusedElement(nullptr);
|
|
|
|
if (newFocusedFrame && !newFocusedFrame->page()) {
|
|
setFocusedFrame(nullptr);
|
|
return false;
|
|
}
|
|
setFocusedFrame(newFocusedFrame);
|
|
|
|
// Setting the focused node can result in losing our last reft to node when JS event handlers fire.
|
|
RefPtr<Element> protect ALLOW_UNUSED = element;
|
|
if (newDocument) {
|
|
bool successfullyFocused = newDocument->setFocusedElement(element, type);
|
|
if (!successfullyFocused)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void FocusController::setActive(bool active)
|
|
{
|
|
if (m_isActive == active)
|
|
return;
|
|
|
|
m_isActive = active;
|
|
|
|
focusedOrMainFrame()->selection().pageActivationChanged();
|
|
}
|
|
|
|
} // namespace blink
|